I created a carai project with a car and a path and assigned it the path and avoid behaviour. There are no obstacles on the path, but the car goes in sensless manner like its seeing something, instead of following the path correctly. Why is the car behaving like this?
Another problem I am facing is to change the path of the car. There is no sample or option to change the path of the car at runtime. Even though I assigned multiple paths to it and stopping and starting paths via script but the car follows only the path that is first loaded on it.
Are these some kind of bugs or there is any other way to do it. It would be better if there is some better option to change the path while runtime via script and also avoid behaviour should be more robust if there are no obstacle/target associated to it in the level.
Another problem I am facing is to change the path of the car. There is no sample or option to change the path of the car at runtime. Even though I assigned multiple paths to it and stopping and starting paths via script but the car follows only the path that is first loaded on it.
Are these some kind of bugs or there is any other way to do it. It would be better if there is some better option to change the path while runtime via script and also avoid behaviour should be more robust if there are no obstacle/target associated to it in the level.