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Author Topic: letters  (Read 2884 times)

« on: September 09, 2009, 08:19:05 AM »
hello,i was just looking at the logo picture and im thinking it would be cool to have those leters th the game like as a 3d model,so we can envmap them and use them for menu FX,that would be awesome thanks
« Reply #1 on: September 10, 2009, 02:56:36 AM »
Nice idea thanx laynedel. For now however I wouldn't include 3d models to the donation scheme. Something certainly to consider in the future though!
« Reply #2 on: September 10, 2009, 02:11:36 PM »
but maybe there could be an object that, given a folder where you have a lot of letters in X.format, or even better, a single X file with an ABC...XYZ123456789 etc.. takes that and print the text you want, just like the text object works right now, but using 3d models instead sprites.

once the text is writen it should behave as a single object and could be rotated, moved, resized in all 3d directions.

an option to change its texture/colors at will so you can give diferent appearance to the text using the same X file would be needed too, and of course all the other settings the skingmesh have to measure performance/appearance, or at least the basics.

FROM THERE... I think the 3d models would be the smallest of the problems  :)
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« Reply #3 on: September 11, 2009, 03:28:18 AM »
FROM THERE... I think the 3d models would be the smallest of the problems  :)

True. A 3DText object would certainly be nice but implementing it would be quite expensive. At the moment simply creating a 3d model of your text and import it as SkinMesh is probably nearly as easy, considering that, for a specific game, you may want to use a custom made set of characters anyway.
« Reply #4 on: September 11, 2009, 03:40:07 AM »
yeah, well... but the set of characters is the 3d model, which, if i want something exclusive and not the same font everyone and his mother use, I would need to create anyway if I where using the hypothetical 3d letters object.

the difference with the skinmesh would be that I could change the text dinamically and write whatever I want without the need to create and load one thousand and one different skinmeshes (a lot of work and memory to waste).
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« Reply #5 on: September 11, 2009, 04:08:09 AM »
Right, something to consider for sure. Hard to estimate a cost though. I'll see what I can do...
« Reply #6 on: September 11, 2009, 04:30:38 AM »
if today I would want to do it homemade i would make 1 skinmesh for each letter, load them all and hide somewhere, then the script for the occasion would take the string var I want to see printed on screen and run it in some loop letter by letter, lining up imposter of those letters,  sepparating 'em by the space defined for each letter, which i would load at the start and keep in an int array.

once the text is completed I would have the sum of the spaces for each letter which tell me the total lenght of the print, along with the height and deep which are defined by the size of the letters (i think I would define and load this info the same way the space for each letter).

from there to scale the full text I just  should scale the imposters and spaces between letters.

to rotate it I would use the SetChild() function that Mike did
http://www.3drad.com/forum/index.php?topic=2529.0
using as pivot the central letter.

not an odyssey after all, who knows! maybe some day...  :D
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« Reply #7 on: September 11, 2009, 08:58:58 PM »
well, the whole "using as text " idea isnt what i meant, i meant like props and stuff for like dropping stuff,fun text things like an O rolling down a slope or maybe like stacking letters
« Reply #8 on: September 16, 2009, 10:24:00 PM »
all i was suggesting is some fun props and stuff
« Reply #9 on: September 17, 2009, 06:16:04 AM »
i had just tested this idea also.

Attached test version and 3D max file for the letters..
if someone wants to make more..
I think they are too "heavy", since 3drad crashes if I collision link around 10 of them..
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« Reply #10 on: September 17, 2009, 06:28:29 AM »
could be possible to change the .x files in the font folder by 3d letters?

Now they are 1 polygon for each character, but maybe...  ::)
« Reply #11 on: September 17, 2009, 03:20:37 PM »
I think it would be pointless because it looks like the text in 3dRad is made to be displayed as 2d object, so the 3d letter wouldnt have 3d capability. would be the same as draw 3d fonts in the dds that works as font.
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« Reply #12 on: September 17, 2009, 08:40:25 PM »
THATS NOT WHAT I SUGGESTED, 3d font is a terrible idea, props are way more useful, besides, you can just arrange the letters yourself with props, win-win situation  >:( now this whole post has turned into a crapfest when all i requested  just some fun  props :(
« Reply #13 on: September 17, 2009, 09:02:38 PM »
THATS NOT WHAT I SUGGESTED, 3d font is a terrible idea, props are way more useful, besides, you can just arrange the letters yourself with props, win-win situation  >:( now this whole post has turned into a crapfest when all i requested  just some fun  props :(

look, laynedel, Im not saying 'no body cares' to your capitalized 'THATS NOT WHAT I SUGGESTED', because that would be rude,  :D but, seriously ;D

I MEAN, ... WTF you want? 3d letters? 3d models??? you know you can get 3d models anywhere, you can do your own letters... download gmax (is F. free) and make 'em. be happy. is just ridiculous to ask for 3d models here, IMHO  :D here you can ask for features for 3drad, things that only Fernando can provide because is the one that develops for 3dRad... 3d models you can do your own your self.

gosh  :D
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
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« Reply #14 on: September 17, 2009, 09:08:23 PM »
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
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