3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1]

Author Topic: question about skinmesh scaling.  (Read 85 times)

« on: June 24, 2014, 07:39:56 AM »
i load a rigidbody in 3drad the rigid body is large in size. if i resize it in my editor then it will create texture problem so i load it in 3d rad as it is. Then i resize the andro to accordingly.

my question is that do resizing of the andro will create any problem??


everything is working fine. I am getting no problem. Do i get any problem in future?


after resizing



before resizing



Thanks Everybody

human grow in groups.
« Reply #1 on: June 24, 2014, 08:23:04 AM »
You should just rescale any of your assets to all the same scale before you import into 3DRad. Usually, with any editor there shouldn't be an issue with rescaling as far as textures, within reason.
Resizing skinMesh in 3DRad shouldn't cause any problems though...  it's the rigidbodys you are limited with rescaling in Rad (only can use sphere)
3D Rad: The best abandonware ever!
« Reply #2 on: June 27, 2014, 01:13:08 AM »
Thanks for the quick reply
All software support scaling. But scaling is messing uv texture map and shadow map in some software like free world creator
Thanks Everybody

human grow in groups.
« Reply #3 on: June 27, 2014, 08:54:12 AM »
scaling in 3DRAD shouldn't affect the uvmap... i don't think...

--Mike
Pages: [1]