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Author Topic: Issues with texture tiling when using Geneshader's Normal Map Play Movie shader  (Read 46 times)

« on: June 18, 2014, 08:37:36 PM »
I've been trying to use geneshader's Shader_NormalMap_Reflect_FP_DL_Play_Movie_Normal_Only shader to create an animated water plane.

I added in script to tile the normal map texture on a surface with:
Code: [Select]
iShaderFloat2Set(OBJECTSKINMESH,"TileCount",1,1);
Whenever I have the x tile value higher than one, I have issues with the animated normal map texture.

This video probably explains the problem better than I can: http://youtu.be/_jpzmIDibIA

There, the tile count values are set to 2,2. Note how the tiles placed along the y axis are fine, wheras the tiles placed along the x axis tend to jump every couple of frames.

I'm not really sure what is causing this.
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