I've been trying to use geneshader's Shader_NormalMap_Reflect_FP_DL_Play_Movie_Normal_Only shader to create an animated water plane.
I added in script to tile the normal map texture on a surface with:
Whenever I have the x tile value higher than one, I have issues with the animated normal map texture.
This video probably explains the problem better than I can: http://youtu.be/_jpzmIDibIA
There, the tile count values are set to 2,2. Note how the tiles placed along the y axis are fine, wheras the tiles placed along the x axis tend to jump every couple of frames.
I'm not really sure what is causing this.
I added in script to tile the normal map texture on a surface with:
Code: [Select]
iShaderFloat2Set(OBJECTSKINMESH,"TileCount",1,1);
Whenever I have the x tile value higher than one, I have issues with the animated normal map texture.
This video probably explains the problem better than I can: http://youtu.be/_jpzmIDibIA
There, the tile count values are set to 2,2. Note how the tiles placed along the y axis are fine, wheras the tiles placed along the x axis tend to jump every couple of frames.
I'm not really sure what is causing this.