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Author Topic: U-HP  (Read 379 times)

« Reply #15 on: June 16, 2014, 09:59:38 AM »
Maann, isn't it always a treat to see what you bring to the table...  :D

What sold it for me was the pause menu, so cool! and it's nice that you are going for something like an isometric(?) view.

As always the graphics are pleasing, and I like the map idea to travel places, really fits in with this style and 3drad's level loading methods...

the crafting view is kinda dark... in my opinion, but its just awesome...

My biggest plea: Please finish this one  :'(
« Reply #16 on: June 16, 2014, 01:25:15 PM »
Thanks for the comment, this game will take a lot of time because the university is killing me ;D. In this case, this game isn't so ambicious, i won't use any multiplayer functions or servers things.

Now about the craft view, i will remember that and see how fix it, i see what are you saying and is a good thing to fix. Yeah I use isometric view to make it look different and to use less polygons on the models, i just need make one side of the model and export it without backfaces, so less polygons and less details on the levels i guess ;D
See my web:
« Reply #17 on: June 16, 2014, 05:12:30 PM »
I need your help now, this models will be part of the "Resistence", a group of people figthing for the freedom and the opression of the survivors against the Military forces. The military forces made a virus to combat use it on a biological war, and by accident the virus escaped from the labs, in some time it spread on all the people around the world. Said this, i need your help to put names on the characters, and if you wanna a name for the military forces.


Here the resistance characters (for now 2):

This guy is the leader of the resistance



This is one member of the resistance:



The 1st base of the resistance is on the city, is a warehouse:






The second base will be underground, my concept is something like Metro 2033, or Metro Last Light, or something like this




And the military forces soldiers will be like this:



If you wanna help me with the names everything will be usefull ;)
« Last Edit: June 16, 2014, 05:31:16 PM by Facujk101 »
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« Reply #18 on: June 16, 2014, 08:21:44 PM »
strike force for the eradication of biological abnormalities
S.F.E.B.A

resistance  ;D
my strength is the texturing and graphics
« Reply #19 on: June 17, 2014, 12:01:11 PM »
I like it!!. But could be too "Bioterrorist Force" F.B. is short ;D
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« Reply #20 on: June 17, 2014, 05:45:12 PM »
Moar work, here some changes:

You can see on the down side you can see a food and water ui



And some changes on the craft view, i changed the colours of the sprites:





See my web:
« Reply #21 on: June 18, 2014, 10:06:13 AM »
the sprite graphics do not match the continuity of the rest of the scene...
it's like they are from a different game... 
too reflective...

--Mike
« Reply #22 on: June 18, 2014, 03:38:39 PM »
I see, i will see how fix it. Thanks! :)
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« Reply #23 on: June 18, 2014, 05:51:08 PM »
wait.. wait..wait... that's just one opinion...
wait and see what others have to say before you make any changes...


--Mike
« Reply #24 on: June 18, 2014, 06:17:16 PM »
Don't worry ;D, when i found the images i was thinking the same, i just needed a guide to change them in a good way, sometimes my mind is blocked to make some sprites :D
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« Reply #25 on: June 18, 2014, 07:27:02 PM »
 :D

--Mike
« Reply #26 on: June 19, 2014, 08:57:22 AM »
i wouldnt bother changing the sprites. The scene is darkish anyway but not realistic so the hud brightness shouldnt matter to much it actually looks very pleasing on the eye imo.
« Reply #27 on: June 21, 2014, 08:38:34 PM »
Little progress on the levels. I changed the sprites, now i use the items sprites on the food and water counter:



And i was working on the menu (it dark, i know, but my idea is give to the game that look of dark :D):

This is the first image, when you open the game



When you press enter you see the other options:



This is the option button, like in the other games i was working, you will turn on or off the bloom and the shadows




See my web:
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