the question was - is there a way to set the reflection (environment mapping) value runtime by a script or something?
i don't think that the environment map is what you're looking to change here... but to answer your question, i think the simple answer is no...
off the top of my head i don't have an immediate solution... except possibly using Genetransfer's Volume Cubemap shader...
there are going to be several things to consider trying to arrive at a suitable solution...
first... the road surface isn't reflecting the objects... its mostly the water that is reflecting things... in the real world i mean...
second... in 3DRAD, the object being reflected (skinmeshes) can be controlled via script as to whether they appear in the reflections or not... so that may point to a possible direction..
i think you've come up with the next real challenge PS... to see how close a 3DRAD scene can come to that picture...
--Mike