Something I bumped into.
I created a laser beam effect using a flat surface. This mesh is stretched from one point to another and the UV-coords are properly adjusted. This all works great, but I'm having a problem with one thing. The mesh needs to rotate in such a way that the one surface is always facing the camera, while still keeping it's orientation from the one point to the other.
It's rather difficult to explain, so I attached a screenshot for clarification.
Thanks in advance.
I created a laser beam effect using a flat surface. This mesh is stretched from one point to another and the UV-coords are properly adjusted. This all works great, but I'm having a problem with one thing. The mesh needs to rotate in such a way that the one surface is always facing the camera, while still keeping it's orientation from the one point to the other.
It's rather difficult to explain, so I attached a screenshot for clarification.
Thanks in advance.