i spent all weekend looking for, uploading, and learning some fundamentals of animation... i downloaded and used Daz3D (free and easy to pick up), and at the end of the 2 days, uninstalled it and went back to my familiar, out of date best friend... trueSpace (not 7.6, the older, simpler to use versions 4.3 and 5.2)...
my main goal here was to try and use a few bvh sequences i had, but it was such a pain, and seeing that i don't know how to rig a model properly, i retreated back to the old familiar stuff...
i can put together a rudimentary articulated model using trueSpace's IK animation and an old plugin called Puppeteer to link the parts to the bones of several existing rigs... and with a lil practice i can get em to walk and turn around and do a few other things...
but, if you load the Astronaut from the community moon project (still alive) into Fraggy or UU3D, you'll see that the resultant skeleton (after all is said and done) is... well, lets say it's unique
it doesm't conform to any generally accepted rigging format or convention... but hey, it works...
anyways... back to your shooting anim... which part of the animation did you do... it seems as if the hands model come already rigged and animated... and i'm sure that i've seen this reload sequence before...
it really looks great in RAD, but i'm asking to find out just how much of it can RADsters use, and under what conditions...
--Mike