3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1]

Author Topic: Detecting hits the enemy  (Read 71 times)

« on: May 05, 2014, 12:13:28 PM »
Hello, I want to know how to do to shoot a projectile to a skinmesh (the enemy), and to detect the projectile (as to kill him),and it has already responded, but I can not find the solution, I read that with a EventOnLocation to move while the "enemy",  I think it occupies script,but not how to do it, greetings ??? help me with an example or a demo, please
There is a most powerful driving force than steam, electricity and atomic energy: the force of will

---Albert Einstein---
Pages: [1]