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Author Topic: Getting Good Head In 3DRAD  (Read 132 times)

« on: April 26, 2014, 02:30:59 PM »
here's a tutorial from waaaaaAAAAYYYYY back in the day...




done by a very talented 3DRAD forum member (Hai_ok was his name) i think it's a good one
for every 3dRAD modeler/developer to take a look at (click on image)... 

while it covers the process of uv mapping a photographic texture to get a good looking head, this
technique can be used for other objects as well...


--Mike



« Last Edit: April 28, 2014, 07:33:37 AM by Mike Hense »
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