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Author Topic: Issues with lightmap shader  (Read 413 times)

« Reply #15 on: March 29, 2014, 04:13:53 PM »
Thanks Mike, I've emailed you.

I'll check out your example projects in a little bit.

Cheers,

George
« Reply #16 on: March 29, 2014, 09:47:48 PM »
i got em...

the island mesh came thru ok, but i don't see any lightmap mesh though...

i got the 3 usertextures, and they work ok when the mesh is loaded into 3DRAD...
but no lightmap...

do you want me to do a  lightmap run for you... 

--Mike
« Last Edit: March 29, 2014, 09:50:15 PM by Mike Hense »
« Reply #17 on: March 29, 2014, 09:52:41 PM »
Hmm, odd...

There should be two folders inside the rar folder (or one folder, with two inside it)

is there no "Large Tropical Island lm - Copy" folder somewhere in there?

Anyway, thanks for checking it out. Just let me know if I need to resend it.
« Reply #18 on: March 29, 2014, 09:55:46 PM »
looking again... i might've missed it or something...
 stand by one...

--Mike
« Reply #19 on: March 29, 2014, 09:58:24 PM »
i see large tropical island... but there's just another mesh in there and a .png... doesn't look like a lightmapped image to me...

what program did you use to do the lightmapping?



********************* edited


ok... your island lightmaps beautifully... but i found a few things, or should i say Giles found em...

first off, there was no UVMapping info... so i ran it through UUnwarp and UVMapped it...  planar, top view... your mesh should be uvmapped, planar at the least...

then i ran it through Giles... 1 omni light, 1 ambient (so that the shadowed areas weren't black)... i let giles overwrite the original, then copied the folder, renamed the new folder to islandMeshLM.... deleted the 000_mesh.x and renamed 000_mesh_lightmapped to 000_mesh...

next open up 3DRAD and add a skinmesh... lead islandmesh...  clone that and change the mesh tot he lightmap mesh...
edit the properties...

this is what i got (see attachment)...



--Mike
« Last Edit: March 29, 2014, 11:24:22 PM by Mike Hense »
« Reply #20 on: April 02, 2014, 04:18:27 PM »
Hi Mike,

Thanks for taking a look at my mesh. Sorry I didn't reply earlier; I've had a pretty busy week. I should be able to try your light-mapping method in the weekend. Hopefully I can use it to get some good results.

Cheers,

George

« Reply #21 on: April 02, 2014, 06:53:22 PM »
no problemo G... yeah, those real world commitments often get in the way :)

when you get a chance...

--Mike
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