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Author Topic: Rigidbody Contact  (Read 137 times)

« on: March 25, 2014, 08:07:38 AM »
Hi

I made a contact between the car and a rigidbody object that when the car collide with rigidbody show my skin mesh on the car. but there is a Problem:

if rigidbody total mass is 1 (dynamic): when the car collide with it, the rigidbody object shoot to other direction.

if if rigidbody total mass is -1 (static): when the car collide with it, the car stop to behind th rigidbody object.

now I need a way when the car collide with rigidbody, don't shoot it or don't stop the car and rigidbody stand in place.but I don't know how to do it.

Please Guide Me.

Thanks
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #1 on: March 25, 2014, 08:30:42 AM »
Either give it a LARGE mass or fix it to the ground  using a fixed joint.
AKA: The 3D Raddict http://www.3draddict.com/
« Reply #2 on: March 26, 2014, 10:59:01 AM »
Quote
Either give it a LARGE mass or fix it to the ground using a fixed joint.

Thanks AllanF. :D

Create Large Mass is not good idea because like static rigidbody. joint is good idea but with ball joint (xyz axis = 0).

My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
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