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Author Topic: Changing Skinmesh imposter frames property  (Read 154 times)

« on: March 22, 2014, 12:16:03 PM »
So, I made skinmesh imposters by script, now I want to change the individual imposter's properties.

I've tried:
Code: [Select]
void imposterSettings(int skinmesh, int ID)
{

skinmesh = OBJ_330;
OUT_330 = ID;//skinmesh animation time

}

but it didn't work the way I wanted.
« Reply #1 on: March 22, 2014, 01:20:19 PM »
it doesn't seem to work the way that many of us wanted...

it doesn't seem as if you can change individual imposter animation frames, if that's what you're trying to do... 
change the master and they all change...

--Mike
« Reply #2 on: March 22, 2014, 07:05:10 PM »
it doesn't seem to work the way that many of us wanted...

it doesn't seem as if you can change individual imposter animation frames, if that's what you're trying to do... 
change the master and they all change...

--Mike
actually I think you can but the script would be complicated...VERY complicated.
I be trippin!
« Reply #3 on: March 22, 2014, 07:22:44 PM »
Quote
I think you can but the script would be complicated...VERY complicated.

i'd really like to see that script...

forget it DT... it can't be done in 3DRAD with the current imposter system...

--Mike
« Reply #4 on: March 22, 2014, 08:06:21 PM »
Quote
I think you can but the script would be complicated...VERY complicated.

i'd really like to see that script...

forget it DT... it can't be done in 3DRAD with the current imposter system...

--Mike
you never know mike it might be but we just don't know how to.
I be trippin!
« Reply #5 on: March 22, 2014, 09:07:52 PM »
Quote
you never know mike it might be but we just don't know how to.

no DT... stop chasing waterfalls... it can't be done...

if you think it can, then do it and prove me wrong...

i'd really love to see it done...

--Mike
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