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Author Topic: First Showcase  (Read 431 times)

« on: March 01, 2014, 10:06:25 AM »
Hey everyone been watching these forums for a looong time finally decided to put some of my stuff up.

All work in these are done by me EXCEPT any scripts as that is the one thing i haven't been able to teach myself yet but majorly hoping to figure it out sometime soon.

I have quite a few questions i wouldn't mind asking you guys but will do it in another post in the right forum section. Right some of these projects are old and dint get much work done on them but will show them anyway.
« Reply #1 on: March 01, 2014, 10:19:34 AM »
This first game I'm posting is because I'm sure i read some where on here that people were talking bout making a  game from planet surface to space etc. ill see if i can find the topic in a while. But anyway i digress this game is kinda like that you can drive fly etc but once you reach 1000 ft in starts loading outside the current atmosphere. Very simply done and buggy but it gets the point across and i believe could be expanded infinitely.
« Reply #2 on: March 01, 2014, 10:23:25 AM »
Second lot of screenies is from a game i was working on a while back called console cars. your average racing game with mini games like sumo cars etc the cars are consoles with v8 engines and rollcage's lol.
« Reply #3 on: March 01, 2014, 10:33:08 AM »
Last one for today. This is the game ive been working on most recently. Its called squirms the mechanics for this game has miles to go before its anyway good but i was trying to figure out making a customisable character system for the user which went quite well at the moment there is 7-8 hats to choose from and 4-5 melee weopons there are outfits to go on too but havent modelled enough of them to put them in yet

also put together two diferant customising screens one outdoors and one indoors. 


Thanks for spending the time to read through all my posts.

I cant wait to get some feedback cause no one but me has ever seen these lol so hit me with it.

i havent uploaded the actual games but if any interest anyone ill upload happily just ask

so thats about it

ps i any one would like any help with any projects i will help to the best of my ability not an expert yet but i got a good grasp on things now and would love to work with someone else on something.
« Reply #4 on: March 01, 2014, 10:35:08 AM »
PPS these are the two different customising screens any preferences?
« Reply #5 on: March 02, 2014, 05:58:57 PM »
artwork looks very nice...

also,

good planning... splitting the launch and the in space segments of game 1... most people would've tried to do it all in one level...

looking forward to seeing more...

--Mike
« Reply #6 on: March 02, 2014, 06:15:44 PM »
Thanks mike much appreciated

i do think the first game could be awesome if i ever had the time to design a whole solar system lol
the idea was to kind of lose the loading screen in the atmosphere if that makes sense, so as it gets to bright to see, the loading screen kicks in for the atmosphere and the fades out int the next explorable part (space planet surface etc)

what i got stuck on was finding a way to spawn the player and everything else in alternative locations depending on the previous level. I'm sure i could manage it with counters but and event on values but would have a lot of waste attached to it.

and thanks you jestormon 3d rad guru (and others too i forgot names sorry) have taught me looaaads not just about 3d rad but about general game making and all the technicalities from long hours scrolling through your posts and replies

so ye big cheers everyone lol
« Reply #7 on: March 05, 2014, 05:33:20 PM »
These all look great, especially console cars. These are all games that I would be interested in playing. Keep up the good work!  ;D
« Reply #8 on: March 05, 2014, 05:42:09 PM »
Thanks georgio much appreciated I will go back to console cars eventually at the moment I'm trying to get squirms (3rd game) out of the alpha stage and release a beta for it once that's done I'm gonna start coinsole cars from scratch
« Reply #9 on: March 06, 2014, 07:34:01 AM »
Thanks mike much appreciated

i do think the first game could be awesome if i ever had the time to design a whole solar system lol
the idea was to kind of lose the loading screen in the atmosphere if that makes sense, so as it gets to bright to see, the loading screen kicks in for the atmosphere and the fades out int the next explorable part (space planet surface etc)

what i got stuck on was finding a way to spawn the player and everything else in alternative locations depending on the previous level. I'm sure i could manage it with counters but and event on values but would have a lot of waste attached to it.

and thanks you jestormon 3d rad guru (and others too i forgot names sorry) have taught me looaaads not just about 3d rad but about general game making and all the technicalities from long hours scrolling through your posts and replies

so ye big cheers everyone lol

ps forgot shadmar major thanks to shadmar for his shaders etc
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