Hi I have posted a project I have had for a while.
It has some great atmospheric effects. All done with 3DRads basic inbuilt shaders.
The problem with it is the aircraft object and the Character Object won't work with it. 3Drad only sees that 'Y' is up and when you travel to the side (Equator) 'Y' is laying down (object character/plane are on their side) and further around 'Y' is upside down relative to the world surface. You can drive around in the car but not with other objects.
The Character in the demo is scripted and it also works the same way. Take him for a walk (actually 'R' for run) to the equator and you will see what I mean.
I was wondering if anyone had a solution. I have tried somethings but I am not good with Quaternions.
Just un-zip it where ever you want it and run the .exe file. It has been Vpacked.
download:
http://www.ausdomain.net/common/WorldRacing_Demo.zip
n_iron
It has some great atmospheric effects. All done with 3DRads basic inbuilt shaders.
The problem with it is the aircraft object and the Character Object won't work with it. 3Drad only sees that 'Y' is up and when you travel to the side (Equator) 'Y' is laying down (object character/plane are on their side) and further around 'Y' is upside down relative to the world surface. You can drive around in the car but not with other objects.
The Character in the demo is scripted and it also works the same way. Take him for a walk (actually 'R' for run) to the equator and you will see what I mean.
I was wondering if anyone had a solution. I have tried somethings but I am not good with Quaternions.
Just un-zip it where ever you want it and run the .exe file. It has been Vpacked.
download:
http://www.ausdomain.net/common/WorldRacing_Demo.zip
n_iron