Hey there Samy...
i think you are stuck in what i call "brain lock" here... it also happens to me a lot of the time... it is a sort of tunnel vision... being stuck on looking at something only one way, which sometimes blinds us to coming up with the real solution...
the solution to this affliction is to stop moving and take a few steps back to be able look at the problem from a fresh perspective...
first, question: what is it that you want to do...
answer: get hands to move like they're gripping and turning a steering wheel...
1st proposed solution: use andros hands...
question: why... why get stuck on Andro when most likely you'll probably need to hide andro when you are in the driver's seat of the car anyways... this is where most people will get stuck... they focus on Andro when Andro is could be their biggest problem...
2nd proposed solution: when seated in the drivers seat, use two different meshes to represent the driver's hands, connected to the wheel (koints maybe)... make em so that they extend beyond the immediate view when looking forward and it should work... just like real world hands when driving...
3rd proposed solution: do the same thing as above, but make the hands part of the steering wheel... you'd have a steering wheel without hands, steering wheel with both hands, and steering wheel with one hand (for shifting 000_mesh, 001_mesh and 002_mesh), and switch between em as needed...
once you decide on one of the above (or another rational solution) then you can begin to make the meshes and writing the logic for it... keep your questions in this thread and i'll help you get it done...
the difference between imagining something, and developing it is that when developing something, ya got to think it through first...
--Mike