3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1]

Author Topic: Tips on making a great game  (Read 233 times)

« on: February 05, 2014, 01:39:24 AM »
In this thread, you can put all the tips you've learned or picked up over your time using 3D Rad. I'll start off with a couple:

- Keep it simple, whether it's using some basic scripts or some EOV's. Don't let your project become too messy, or else you could break something if you need to apply a fix.

- Use low-poly models, and try not to use ones from the 3D Warehouse. Quite often, the ones on the warehouse are so high in polys that you will have to reduce the amount of polys in another program.

- Reduce camera draw distance if you're using fog, usually to slightly higher than the fog end distance.

- For AI Cars, use the old Car object. The PCar seems to drive all over the road, even if the path is dead straight.

- Have at least one ConfigureControls somewhere in your game. It can be in the main menu, or on every track, just include one for those who like to use a different set of controls. You also don't need to put absolutely every control on it, you can leave some out.

- Don't use too many TextPrints or ValuePrints! These really increase the loading time of your game, potentially turning away some eager testers of your game. If you can, use a sprite with white text and a transparent background.

These are mainly here to help out the new guys. You could also post stuff that I don't know (which is a fair bit!).  ;)

If you want me to put it in the OP, just ask!
Pages: [1]