Hi there,
I've been using 3D rad for about half a year now (mainly goofing around with it) and have recently started creating bone-based animations with Fragmotion 1.2.2.
Here I'm encountering a problem. I've made a simple test character made from boxes (kind of like Steve from minecraft) in Google SketchUp 8 and animated a walk sequence in Fragmotion. It works well in there. Then I exported it to .x, created a new sprite in 3Drad and replaced the 000_mesh.x file in the character's folder.
I can't see the option to change the Animation set (as with the demo Android) in the 3Drad sprite interface and when I run it I only see the default pose... I think it might be something with exporting the model from fragmotion, but I've pretty much tried all possible combinations of export settings so I'm not sure
Could someone please help here as this is honestly bugging me out
I've been using 3D rad for about half a year now (mainly goofing around with it) and have recently started creating bone-based animations with Fragmotion 1.2.2.
Here I'm encountering a problem. I've made a simple test character made from boxes (kind of like Steve from minecraft) in Google SketchUp 8 and animated a walk sequence in Fragmotion. It works well in there. Then I exported it to .x, created a new sprite in 3Drad and replaced the 000_mesh.x file in the character's folder.
I can't see the option to change the Animation set (as with the demo Android) in the 3Drad sprite interface and when I run it I only see the default pose... I think it might be something with exporting the model from fragmotion, but I've pretty much tried all possible combinations of export settings so I'm not sure
Could someone please help here as this is honestly bugging me out