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Author Topic: Sailing with some day/night transitions  (Read 453 times)

« on: November 25, 2013, 06:40:40 PM »
some day/night transitions and sailing from my current project:

http://www.youtube.com/watch?v=auyo7NU6Krw&feature=youtu.be

music by Kevin MacLeod

The water mesh isn't mine, but I don't know who's it is...

the other models were made by me in sketchup and l3dt.

Cheers,

George.

« Last Edit: November 26, 2013, 03:41:43 AM by georgio123 »
« Reply #1 on: November 25, 2013, 06:43:16 PM »
Looks great! keep up the good work.
One thing, the ship needs a little work....
« Reply #2 on: November 25, 2013, 06:46:49 PM »
Quote
One thing, the ship needs a little work....

Too true. Modelling isn't my strong point. I'm just going to keep this one as a place holder for a while. One of the other forum members was kind enough to make me another ship model. When that's finished, I'll use it in my project.

Cheers
« Reply #3 on: November 25, 2013, 07:24:46 PM »
Amazing job, is really impressive!!! Keep it up ;)
See my web:
« Reply #4 on: November 25, 2013, 08:39:42 PM »
verrrrry verrrry niiice...  day/night sequences are first rate...

and,
i don't think that that's my water mesh... someone else's, i don't know whos...

--Mike
« Reply #5 on: November 26, 2013, 07:15:52 AM »
I just love the cycle, such beauty :O, just guessing here: You did something with the color and distance of the fog and...and, its just awesome...

best one since I think cypers day/night cycle...
« Reply #6 on: November 26, 2013, 08:11:55 AM »
I'm impressed Georgio! Looks outstanding! And that kind of music is what the game needs!
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #7 on: November 26, 2013, 02:09:33 PM »
Thanks for the compliments everybody ;D

Quote
You did something with the color and distance of the fog

Yep  :), along with some other stuff. I also adjust the light colour and intensity, as well as utilise a couple of background sprites to adjust the apparent colour of the sky-box depending on the time of day.

@Roberto - Thanks, I may end up using this track in the game. However, there's a few others I've found which I think may suit the tone of the game more.
« Reply #8 on: November 26, 2013, 11:26:44 PM »

Quote
as well as utilise a couple of background sprites to adjust the apparent colour of the sky-box depending on the time of day.

Background sprites? That's a pretty good way to change sky colors I guess... Thanks for sharing man, you're a genius! (not meaning to flatter you).


« Reply #9 on: November 28, 2013, 07:06:12 AM »
Great work  ;)
My current project - 70s style car chase : The Good Old Chase - San Francisco
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