3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1]

Author Topic: UV texture problem  (Read 765 times)

« on: November 21, 2013, 12:57:37 PM »
If somebody had same problem or know anything about UV mapping&3D rad, help me!

I really don't know why it appears like this. In sketchup it seems really fine, I have done it with Fredo tools - ThruPaint (Quadmesh UV mapping).

My current project - 70s style car chase : The Good Old Chase - San Francisco
« Reply #1 on: November 21, 2013, 01:26:07 PM »
Maybe you can try separating the vertices, making more polygons on the track.

And how you did that job on the track texture, its amazing! You use a plugin? :)
See my web:
« Reply #2 on: November 22, 2013, 03:06:09 AM »
Repaint the track and then this time use the Natural UV.
« Reply #3 on: November 22, 2013, 11:58:00 AM »
I've had the same problem with the uv plugin too!
« Reply #4 on: November 22, 2013, 12:30:44 PM »
I could teach you how to UV map stuff, but I don't use Sketechup so I wouldn't be able to tell you what the problem is.  I use 3ds max and a little gem of a plugin that makes UV mapping so much easier than the old way of doing it.
« Reply #5 on: November 24, 2013, 09:03:56 AM »
Facujk101 : yes I used FredoTools, free plugin. I tried other plugins, but with same result  :-\ . I think problem is in 3D rad exporter

tailgater : Natural UV doesn't copy the shape of the road. It's same like projected


My current project - 70s style car chase : The Good Old Chase - San Francisco
« Reply #6 on: November 24, 2013, 11:21:13 AM »
You can make a 90 degree curve like this, but it applies to other curves aswell:
1. Make a straight road with texture
2. divide it into 16 equal pieces by drawing lines across it
3. select all of the pieces except the first
4. now place the rotate tool on the midpoint of the first piece and rotate the selected pieces 6 degrees
5. repeat until you have a perfect 90 degree curve.

type in 6 and hit enter to make sure all of the pieces is rotated 6 degrees.
this may seem like a lot of trouble to go through but it's actually a pretty fast process and the texture will look good.
« Last Edit: November 24, 2013, 11:38:46 AM by Sondre S. »
"Believe you can, and you're halfway there."
- Theodore Roosevelt
« Reply #7 on: November 25, 2013, 10:46:23 AM »
yep Sondre, that's not a bad idea, I have tried it, it's really fast as you said. But.... it can be used only for flat terrain, can't it?  :-\
My current project - 70s style car chase : The Good Old Chase - San Francisco
« Reply #8 on: November 26, 2013, 05:36:42 AM »
Hi, sorry for the late reply, saw your reply yesterday but I was a bit busy. Well, actually you can make an ascending or descending road with this if you do this:

1. select the second line and lift it 1 meter (or inch or whatever unit you're using, type and hit enter to make it accurate). The first line should remain at 0 meters.
2. select the third line and lift it 2 meters and so on until you have rised all the lines in the curve, each increasingly. Remember to right click and soften/smooth.

This should make a nice ascending road. select the whole curve and hit scale to change the elevation or even make it descending. Hope this helps.
« Last Edit: November 27, 2013, 06:01:45 AM by Sondre S. »
"Believe you can, and you're halfway there."
- Theodore Roosevelt
« Reply #9 on: November 26, 2013, 12:24:06 PM »
Facujk101 : yes I used FredoTools, free plugin. I tried other plugins, but with same result  :-\ . I think problem is in 3D rad exporter
You might want to check to see if the fredo radial bend tool has the slicing option off or the texture will mess up.
« Reply #10 on: December 13, 2013, 11:24:23 AM »
Yes, Now I see it. I had some different version of Fredo Tool without bending tools. So I didn't understand the question, but I've already downloaded the right one.

Very useful tool. I've seen your UV/bump curve

My current project - 70s style car chase : The Good Old Chase - San Francisco
« Reply #11 on: February 15, 2014, 07:23:56 AM »
I've been messing around with Fredo's Radial bend for a while, but I can't seem to get the results I'm after. I'm trying to make an ascending curve that has increasing banking towards the middle and decreasing towards the end of the curve. Could anyone tell me if it's possible at all?
I was able to achieve it with the manual method I decribed above, but I'm having trouble doing the same with Radial bend...
"Believe you can, and you're halfway there."
- Theodore Roosevelt
« Reply #12 on: February 15, 2014, 11:49:24 AM »
Ok, try this, Make a straight road, have it lean down and flatten at the bottom, then make the turn, then rotate the side angle banking in the middle of the turn. I'm not sure if that works.
« Reply #13 on: February 19, 2014, 06:55:10 AM »
Hi, thanks Heat, I'll try that. Btw do you know a good method to make the curve end exactly where you want it to? I mean if you have two straight road pieces and you want to make a 90 deg curve to connect them.
« Last Edit: February 19, 2014, 07:09:37 AM by Sondre S. »
"Believe you can, and you're halfway there."
- Theodore Roosevelt
Pages: [1]