Instant Replay For 3DRAD Projects...
only one vehicle currently implemented, but the basics is here for anything you want to have an instant replay option for...
it should be easy to adapt to planes, spaceships, anything, characters... anything...
each object might need an additional data array (for instance, the car could use an additional slot to track the throttle, wheel turning, etc) to make the replay sync properly when it is done...
also...
this is just a simple implementation, a proof of concept actually... a constant tracking logic (recording in the background) and allowing the user to start and set how far back to replay would be more mainstream...
anyways... for those who want it... here's the basics... i'll play around with replay for other objects, multiple objects, and implement a continual tracking logic later to see what effect it has on performance...
feedback on smoothness and performance appreciated...
the 3dr should work without any additional resources needed...
--Mike
only one vehicle currently implemented, but the basics is here for anything you want to have an instant replay option for...
it should be easy to adapt to planes, spaceships, anything, characters... anything...
each object might need an additional data array (for instance, the car could use an additional slot to track the throttle, wheel turning, etc) to make the replay sync properly when it is done...
also...
this is just a simple implementation, a proof of concept actually... a constant tracking logic (recording in the background) and allowing the user to start and set how far back to replay would be more mainstream...
anyways... for those who want it... here's the basics... i'll play around with replay for other objects, multiple objects, and implement a continual tracking logic later to see what effect it has on performance...
feedback on smoothness and performance appreciated...
the 3dr should work without any additional resources needed...
--Mike