Hi Delly,
This looked very promising and I was eager to try this out, thus my disappointment to see the game was in a language I don't understand and the controls were a mystery. A little tip, either include the "controls.bin" from your 3D Rad folder or run the Configure Controls setup before you publish your game.
I haven't actually played the game, but I like the intro and the screenshot looks good.
But then I looked at your models. Please, watch the sodding polycount! I post this every time I review a game on this forum...
Numerous models were exceeding the 65000 vertices limit of fragMOTION, which is way too many for you game. I picked some random models and for example the little scooter and the trees were both 35000 triangles. Again, waaaay to many.
Hi too!
yeah, i forget to upload the controls.bin, here is it
http://www.mediafire.com/download/ltpx7llu7epb4pw/controls.binthanks, yeah i get stucked now, coz my C-50 can't handle the game, so i can't develop it anymore..
i don't know what to do, the loading time is getting longer since many models are added.
oh yeah, i forget to upload the english version of this game! i'm so sorry, i didn't check it first
I gave this a go, but suffered from translation I think.
First play, walked straight to a car got in, cutscene, game ended
Second play, walked around found some objects, picked up a compass, met something, shot it, nothing happened, then I died
All I can say is it looks quite good, nice menus (even if I didn't understand them) & seems like there is a story there (see previous comment). Sound was well used.
But...maybe a little bit too dark and you can walk through the trees
Sorry I can't say more, there's clearly a lot of work here but I just didn't understand what I was doing
PS. the controls you listed are wrong
thanks, but yeah, the language is in indonesian, and i forget to upload the english one.
i know, its a bit too dark, and i have many problems with the trees, with the rigidbody...
I'll take a look at this in a bit (have to go somewhere at the moment). I wonder what the idea was behind posting "bad screenshots". If I were showing off my game, I would want to post good screenshots! My only feedback so far.
XD, the screenshot taken when the first development, and it's about months before, that's why i post bad screenshots.
very artistic... nice start up sequences... i found myself walking through a dark forest after discovering the flashlight key, and coming upon a well maintained white mercedes...
after a minute of fumbling around i stumbled upon the startup key and the car drove off...
after a few seconds of a nicely done driving cutscene, the game ended...
lots of potential... not your fault, but the time between level loads is cumbersome... maybe to find a way to add a a story line for the player to read while the next level is loading... or something...
anyway... nice beginning... shows lots of work and a talent for storytelling...
--Mike
thanks, oh yeah, it's a white toyota, not mercedes.