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Author Topic: 3drad camera  (Read 582 times)

« on: September 04, 2013, 04:50:22 PM »
Hi.

Why render camera in 3ds max is very diffrent with 3drad? I made my garage model in 3ds max but when I import it in 3drad and add camera object Everything seems to be drawn. I changed Field of view but will not have any positive change. I don't know why 3drad camera is very bad.

Please Guide Me.
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #1 on: September 05, 2013, 12:10:18 AM »
This has probably nothing to do with the camera object, it might just be the 3D Rad renderer.

Could you post some screenshot of the objects in 3ds Max and the same in 3D Rad?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #2 on: September 05, 2013, 08:48:28 AM »
I was sent some pictures by Behda, which he doesn't want to show here.

The car looks cartoonish because it's mostly untextured and the orange color is waaaaay to bright for the scenery.

Again, it has nothing to do with the camera object or even the 3D Rad renderer.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #3 on: September 05, 2013, 09:16:48 AM »
Thanks Roberto.
The colors are not important.My big problem is Everything seems to be drawn. in 3drad render can see this problem roberto.
already I had a same problem : http://www.3drad.com/forum/index.php?topic=10396.0
I put 2 picture before and after add camera,but I think just FOV can't solve this problem.
Realy I Need solve this Problem.

Thanks
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #4 on: September 05, 2013, 09:35:44 AM »
Behadsoft - I've never seen you post a single comment that isn't some question that could be, literally, any one of a million things (because English isn't your native language and you continually neglect to include video/picture evidence to support your 'problem), feedback on others projects or work, or offer help to another community member here.

Also - the immediate reaction is to blame 3drad and not anything you yourself is doing.

3DRad's camera is not 'very bad' - it shows (the same as all cameras) exactly what you ask it to, within the parameters you have given it.  ::)

Either show us screenshots of your 'problem' - along with your expectations, or experiment with textures/shaders/FOV/etc until you are happy with your scene...
« Reply #5 on: September 05, 2013, 02:21:58 PM »
Just to translate Behadsoft for Roberto, when he says drawn he means stretched, last time it was a tiny amount and would have been solved by altering FOV as I said at the time, perspective is an issue in 3d games, always will be.

Why not show the picture?
« Reply #6 on: September 05, 2013, 02:48:34 PM »
I thought as much - finally...

After viewing the pictures you pm'd me (I really don't think your worries are necessary), it is as thought.

You're perception of the camera in 3DRad is wrong because:

The image you are looking at in 3DS Max is a "render" - This is a high resolution still image. When this image is created - if you haven't already specified it - the software will create an optimised lighting environment (based on defaults) and the materials, shadows, etc will all be adjusted to these lighting conditions.

Thus the rendered image you are seeing in 3DS Max is unrepresentative of your model/environment as it actually looks.

As I said - camera's only show exactly what you ask them to. The camera in 3DS Max is taking in the extra information (lighting, reflections, shadows, materials) from the software. It's doing all the work for you, but can only do so on a still image. (Trust me - I know. Doing high end 3D animated rendered sequences uses whole render farms of PC's or your machine left on for a very - days - long time.)

The 3DRad camera is showing your model/scene as it actually is.

In order to add the lighting/reflections/shadows/etc in 3DRad - you have to achieve this manually through a mix of shaders, lightmaps, Sun and Pointlight objects,  textures, real and faked shadows, and a whole host of optimisation. It's called game making where you have to work for the look you want. Enjoy!
« Reply #7 on: September 08, 2013, 10:42:18 AM »
Thanks Grimbarian. but Natural texture stretching? ???
I have never seen a natural texture is stretched. really I never seen in other game engines natural texture is stretched. ::)
I made my garage in 3ds max and expected show it normally in 3drad like other game engines but everything was reversed.I found that all my efforts were useless.
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #8 on: September 08, 2013, 11:35:19 AM »
Thanks Grimbarian. but Natural texture stretching? ???
I have never seen a natural texture is stretched. really I never seen in other game engines natural texture is stretched. ::)
I made my garage in 3ds max and expected show it normally in 3drad like other game engines but everything was reversed.I found that all my efforts were useless.

Well, that would be solved with the FOV - as you've been told many times.

Of course it must be the 3DRad camera's fault - it couldn't possibly be user error, the conversion to .x, the texture creation, some inaccuracy in the 3DS camera, or-any-one-of-a-billion-other-things. Nope - it's 3DRad's fault and that's that eh?

Tell you what - seen as you obviously have so much success with other engines - go pester their communities with repeated rambling questions, in broken English, with no pictures to support any problems, and never a single comment of praise or helpfulness on any other members topics - and stop using this engine which you can't use and don't like.

I'm sure you think I'm being harsh, but I'm done with all the help you've received (from myself and other members) without giving anything back or listening fully to the things you've been told.
« Reply #9 on: September 08, 2013, 01:07:36 PM »
I got a little problem fixed camera angle (With FOV). but yet all textures is stretching and I can't solve it. I think Fernando is the main culprit, because before fix bugs It's development stopped.
I got really crazy that I spent one year of my time to learn the engine.The engine is stopped developing it and I want make commercial game with it.
I wish Fernando would still help the users. :(
I can not do anything right now.I'm not looking for the culprit only want find a way to solve this problem.
So far, I've spent about $ 1000 But now everything is cluttered.
« Last Edit: September 08, 2013, 01:15:19 PM by behdadsoft »
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #10 on: September 08, 2013, 01:30:36 PM »
OK my last post to you...

1. The main (only) culprit is you. It is not Fernando's fault if there's a problem only you have (think about that)

2. You may have spent a year but you have not learnt the engine - or come anywhere close

3. You are not looking hard enough to solve problems, you ask confused questions, don't give details and won't show relevant things, I assume because you think we will steal your masterpieces

4. Why would Fernando help people when they don't even bother to read the help manual he put together in the engine?

5. Many people have tried to help you but you don't listen

6. What the hell have you spent $1000 dollars on, Rad is free

That is all
« Reply #11 on: September 08, 2013, 01:46:49 PM »
Quote
What the hell have you spent $1000 dollars on, Rad is free
I can not remember saying that I've spent $ 1,000 to buy 3drad. I spent $ 1,000 for make the cars and garage models.

Quote
1. The main (only) culprit is you. It is not Fernando's fault if there's a problem only you have (think about that)

no, I'm not culprit Because someone like me is not intended to create a commercial game with 3drad and have not had a problem like this.
.
.
.
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #12 on: September 11, 2013, 11:14:40 AM »
Sorry for the disrespect and blame others. :(
Maybe I'm to blame.
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
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