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Author Topic: Help Me With This Problem  (Read 540 times)

« on: August 16, 2013, 11:54:00 AM »
Hi.
when Move my car show this problems in body. I don't know how to say it in English.

EDIT: I tried to smooth it in 3ds max but don't change.
« Last Edit: August 16, 2013, 12:13:25 PM by behdadsoft »
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #1 on: August 16, 2013, 12:19:24 PM »
I have absolutely no clue what's wrong or what you mean.
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« Reply #2 on: August 16, 2013, 12:58:33 PM »
Grammer for this forum peeps.

"Hi, when I move my car this problem happens on the car's body..."

*Picture of a car, it looks to be... chopped in half?*

*Another picture, it seems to be clearer than before. Again, the car is a little chopped?*

Check grammer before posting. I know you can't be in a serious rush.
Now maybe it has to do with the model itself?
 
[::-Bitpoint-::]
« Reply #3 on: August 16, 2013, 01:55:47 PM »
The pinstripe that runs down the side of the car is jagged - with that saw blade effect.

Looks like the stripe is part of the geometry of the model... -this is a waste of polygons and prone to these kind of rendering artifacts. (look at the same jaggedness on the bottom edge of the car below the door)
Anti aliasing is used to minimize the effect but the stripe should be removed from the car model itself.

That stripe should only be a part of the texture.
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« Reply #4 on: August 16, 2013, 02:48:30 PM »
What Flish says. But additionally, how much time will you spend looking at that view, would you notice whilst playing a game, will everything else be up to a standard where the stripe stands out as an issue?
« Reply #5 on: August 16, 2013, 03:01:56 PM »
Quote
What Flish says. But additionally, how much time will you spend looking at that view, would you notice whilst playing a game, will everything else be up to a standard where the stripe stands out as an issue?

Did you mean is this normal?
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #6 on: August 16, 2013, 05:36:06 PM »
No, I meant

What Flish says. But additionally, how much time will you spend looking at that view, would you notice whilst playing a game, will everything else be up to a standard where the stripe stands out as an issue?
« Reply #7 on: August 17, 2013, 11:49:46 AM »
Right, My friends can't recognize jagged edges.I think I'm too sensitive.
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #8 on: August 17, 2013, 03:07:27 PM »
Usually this only happens in a compiled project.  The editor has a pretty good rendering ability.  What you are witnessing is antialising (or the lack thereof).  It is the concept of using 32bit color and gradients in graphics to make them smoother.

I can tell you right now that if you're hung up on something like this, you will have a hell of a time dealing with real issues like scripts or functions that won't work like you want them to.  Let the car be the way it is and focus on your design so you can complete your project :)
« Reply #9 on: August 17, 2013, 11:14:42 PM »
Thanks,sure ;)
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
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