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Author Topic: Mario Kart Clone: Item Shuffle Test  (Read 1377 times)

« on: August 05, 2013, 08:39:07 PM »
After playing lots of Crash Team Racing on the ps1 emulator, I went ahead and did a little test project on how the item selection could work.  ;D

When you hit the question mark cube with your car, the number will start scrambling and the sound will start.

After 3 seconds, it will stop with a "ding" noise, and a random number will be displayed.

I'm hoping I can implement 5 simple powerups that the player can get. They will be picked on random using event on value, based on the scramble thing here.

Compiled test project attached.
Using 3D Rad v7.19
Specs:
OS: Windows 7 Home Premium 64-Bit
Processor: AMD Athlon(tm) II X4 640 Processor (4 CPUs), ~3.0GHz
8GB RAM
Graphics: NVIDIA GeForce GTX 550 Ti
DirectX Version: 11
Hard Drive Space: 465 GB
« Reply #1 on: August 06, 2013, 07:41:59 PM »
This sounds nice I'd like to see a ctr game on
« Reply #2 on: August 07, 2013, 11:19:52 AM »
Here is the model of the vehicles that are going to be in the game. Made by me.







Still needs texturing, model provided below in .3ds and .max. Please credit me if used.
Using 3D Rad v7.19
Specs:
OS: Windows 7 Home Premium 64-Bit
Processor: AMD Athlon(tm) II X4 640 Processor (4 CPUs), ~3.0GHz
8GB RAM
Graphics: NVIDIA GeForce GTX 550 Ti
DirectX Version: 11
Hard Drive Space: 465 GB
« Reply #3 on: August 07, 2013, 12:15:07 PM »
I like the model. Looking very good.

I hope you won't take this the wrong way, the model is indeed looking good, but it's not really game-ready. As you know keeping polycount low you have to 'kill' as many triangles as possible.
When you take a look at for example the seat or the exhaust pipes, you'll see a lot tiny and unnecessary faces. I think you could easily remove half the polies in this model.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #4 on: August 07, 2013, 12:17:51 PM »
I like the model. Looking very good.

I hope you won't take this the wrong way, the model is indeed looking good, but it's not really game-ready. As you know keeping polycount low you have to 'kill' as many triangles as possible.
When you take a look at for example the seat or the exhaust pipes, you'll see a lot tiny and unnecessary faces. I think you could easily remove half the polies in this model.

Thx, its a rather easy fix with meshlab :)
Using 3D Rad v7.19
Specs:
OS: Windows 7 Home Premium 64-Bit
Processor: AMD Athlon(tm) II X4 640 Processor (4 CPUs), ~3.0GHz
8GB RAM
Graphics: NVIDIA GeForce GTX 550 Ti
DirectX Version: 11
Hard Drive Space: 465 GB
« Reply #5 on: August 07, 2013, 12:31:45 PM »
ok, it is now 3077 polys, i hope that's not too many...
Using 3D Rad v7.19
Specs:
OS: Windows 7 Home Premium 64-Bit
Processor: AMD Athlon(tm) II X4 640 Processor (4 CPUs), ~3.0GHz
8GB RAM
Graphics: NVIDIA GeForce GTX 550 Ti
DirectX Version: 11
Hard Drive Space: 465 GB
« Reply #6 on: August 07, 2013, 12:42:20 PM »
very good model, i love it! :)
See my web:
« Reply #7 on: August 07, 2013, 08:07:44 PM »
ok, it is now 3077 polys, i hope that's not too many...

What were they before?!
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