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Author Topic: Some help with the terrain...  (Read 533 times)

Marroc

« on: August 03, 2013, 06:45:15 AM »
Well i need terain for my game, it needs to have mountains around like in default terrain and must be like on picture below. This black color presents mountains around terrain. Terrain needs to be 1024x1024 big without counting mountains. Please if you can arrange hills like in picture. if you do it in l3dt its good to use tropical climate.....well if anybody wants help he can do it, i will apreciate it, and OFCORSE I WILL PUT HIS NAME IN GAME CREDITS ! ! !. You can post your files here, thank you for reading this and your patience.  I will import using RadImp.

Marroc.
« Reply #1 on: August 04, 2013, 02:53:11 AM »
I will do sometging in sketchup if you like..
Or you can follow tge lonk in my signature and try making your own terrain.. :)
« Reply #2 on: August 04, 2013, 03:26:44 AM »
OFCORSE I WILL PUT HIS NAME IN GAME CREDITS ! ! !

Oh boy! That's all I've ever wanted in my life! Thank you for this incredible kindness!


No.


Promising 'credits' is not the ultimate reward as a lot of (young and new) members seem to think.



Anyway, my outburst aside, my approach would be generating the terrain in L3DT, great it a little bigger than you need it to be, then open the terrain in 3ds Max (I'm sure Blender can do this too), select the border vertices, enable soft selection, play with the values and simply move up the vertices. Tada, mountain border.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0

Marroc

« Reply #3 on: August 04, 2013, 03:59:16 AM »
Thanks for advice but who are you talking a "boy" ? Man you dont know how old i am, and if i am newbie in 3d rad that does not mean i am a 10 years old boy who says ooh i will make a game and then uits after 3 days. And yes Robert i believe you are great person and coder but your respect is on total ZERO. You only hvae respect for 3d rad guru and you think you are better than us (newbies) but man dont judge the person untill you know who is it ok ? And i just asked for help at all not more not less....but if so thanks for advice i apreciate it and now please no offence for this, but its true, i saw on previus posts also, and please dont take this to hard.

Cheers  ;D
« Reply #4 on: August 04, 2013, 04:19:29 AM »
Erm - can't you just do this yourself in L3DT?  ???

Marroc

« Reply #5 on: August 04, 2013, 06:15:14 AM »
oh i have already done it........ ;)
« Reply #6 on: August 05, 2013, 05:42:22 AM »
Thanks for advice but who are you talking a "boy" ? Man you dont know how old i am, and if i am newbie in 3d rad that does not mean i am a 10 years old boy who says ooh i will make a game and then uits after 3 days. And yes Robert i believe you are great person and coder but your respect is on total ZERO. You only hvae respect for 3d rad guru and you think you are better than us (newbies) but man dont judge the person untill you know who is it ok ? And i just asked for help at all not more not less....but if so thanks for advice i apreciate it and now please no offence for this, but its true, i saw on previus posts also, and please dont take this to hard.

Now this is getting interesting. You want us to take the time to help you (that's fine, btw), but you yourself can't take the time to make a proper and understandable post?

"Oh boy" is an expression. I was never referring to you as a boy.

Now about not having respect for any other members than gurus, that's not true.
There's plenty of gurus I don't respect either.  ::)

But seriously, I have no "ZERO respect". I just pointed out a place in the credits might not be as magical as you might think.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0

Marroc

« Reply #7 on: August 05, 2013, 07:40:40 AM »
Yes but you are always ( at least it seems to me) with lots of sarcasm so i understend your post like i said, and i know place in credits its not the greatest award, but sorry if i ofended you, i didnt want so, but yeah i have already done terrain..so thers no need to this.......

Oh another question: how do i need to connect force car and event on location to make that when car comes to edge of terrain that it pushe it back..

and how many time i will ned to wait for approval
« Reply #8 on: August 05, 2013, 11:43:54 AM »
Just remember 'guru' just means 500 posts, nothing more - respect is earned by actions and Roberto is one of the few who has earned it
« Reply #9 on: August 05, 2013, 12:21:01 PM »
Honestly I don't know why I keep seeing people trying to do things the hard way, or I guess it might be considered the "easy" way since l3dt is a great program, but 3ds max Displace modifier is so much better.  Making heightmaps is the way to go.  I suppose using l3dt for texturing purposes is a nice perk of using it, but you would still have to cut the terrain up to make the texturing better for paths, biomes, etc.  Ah well, do what you want, that's just my 2 cents.

I'm just wondering, you asked for help with the terrain, but then posted that you had already done it?  What have you already done?  Or am I reading it wrong...

-Sorv

Marroc

« Reply #10 on: August 05, 2013, 12:58:04 PM »
Well wjen noboody wasnt interested in helping i have done it.  ;D
« Reply #11 on: August 06, 2013, 02:23:01 PM »
I will do sometging in sketchup if you like..
Or you can follow tge lonk in my signature and try making your own terrain.. :)
Nobody willing to help you ???
Oh.. must have been day dreaming lol as I swear I posted this...
« Reply #12 on: August 07, 2013, 03:18:21 AM »
Nobody willing to help you ???
Oh.. must have been day dreaming lol as I swear I posted this...

This topic was specific about L3DT, so a tutorial about Sketchup is completely irrelevant. Besides, your terrain is untextured, which doesn't make it a valuable asset.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
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