just wondered if there is any guide lines on how big your character models should be max/min, terrain sizes and texture sizes 128/256/512 etc. Iv looked at 3drad and im very impressed with the system, with these guide lines and a decent divide of the game into level segments its possible to create almost any game in 3drad, but throwing in a really high res landscape or models could kill you from the start.
Ive gotten most my character models to around 1.5k/2k no of faces, but thats my high LOD, my terrain is also 2k with a 256x256 texture. Is it just a case of really good balance of when your LOD changes? On average (half decent pc) whats the limit of 3drad before you get a dead fps rate?
Ive gotten most my character models to around 1.5k/2k no of faces, but thats my high LOD, my terrain is also 2k with a 256x256 texture. Is it just a case of really good balance of when your LOD changes? On average (half decent pc) whats the limit of 3drad before you get a dead fps rate?