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Author Topic: Making snowy scene in 3d rad.  (Read 1040 times)

McAr

« on: March 09, 2013, 06:43:39 AM »
This is what you get on end:



So lets start:

1.Add skybox, and the add terrain. Double click on it and click button change and choose terrain with snow:



2. Add 1st person camera and add particles. Move particles infront of camera, and turn arrow to floors, like this:



3.Double click on particles and click button change and choose sharp particle:



4. Change particle options like this:



Now when you hit space, its snowing, but lets continue:

5. Add some trees and rocks, but you can use only these types of trees:



And you can use only these types of rocks:



6. Before you add trees and rocks make sure you change colors to white and check collison detection, like this:



and:



7. Now you have great winter scene with snowing effect. If you want you can change effects of snowing like you want.

Thanks for reading this.

Julius Caesar.
« Last Edit: March 09, 2013, 06:45:44 AM by Julius Caesar »
« Reply #1 on: March 11, 2013, 05:06:57 PM »
Thanks Julius Caesar, I'll be sure to try this out in HCR, might make a snowy track in Russia
« Reply #3 on: March 23, 2013, 03:58:51 PM »
The Arctic Habitat one looks like it fits into some sort of movie, that looks nice

X-ray Penguin

« Reply #4 on: March 25, 2013, 06:59:28 AM »
Hi, this is my first post, and I am nebie in 3d rad, but i am wondering if is there any script for better snow, i mean, when i go forward with camera snow dissapears....
« Reply #5 on: March 25, 2013, 08:20:20 PM »
Quote
i am wondering if is there any script for better snow
i don't know of any... but, you can script better snow yourself.... very easily...

but first you have to think... what it is you want to do, and why the solution above is insufficient for your purposes...

the solution above is intended for a fixed camera... if the camera moves or turns then the effect will seem to "disappear"...  obviously the snow lake particles are not disapearing, but the camera is turning or moving faster than the particles are falling into the view...

logically, the solution will have to take this into account...

off the top of my head, the first ideas that come to mind are:

1 - use something besides particles for the snow effect... something that stays in front of the camera...

2 - use multiple particle emitters that surround the cam... attach em to a pivot that moves with the cam and attach the particle emitters far enough away so that the snow flake particles remain in view when the camera turns or moves...

--Mike
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