Thanks for answers.
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- How can I make snow, I tried with fog, but it isnt good. How can I create snow ?
Author Topic: How can I make snow, I tried with fog, but it isnt good. How can I create snow ? (Read 1188 times)
McAr
McAr
wow, I saw your game and damn its good. your zombie game is the best game made in 3d rad I have ever seen.
Bravo.
But can you make tutorial, I am not so experienced with particles, I know how make explosions, but other........
Bravo.
But can you make tutorial, I am not so experienced with particles, I know how make explosions, but other........
you can change the colour, the partical shape,size, opacity...
have a look in the parical box, and try out each of the functions.
have a look in the parical box, and try out each of the functions.
From the particle help file:
Quote
By using your favorite paint program, make a picture which includes an alpha (opacity) layer. The alpha map is used to make parts of your picture transparent. See the documentation for your paint program for details about alpha layers.
To guarantee compatibility with all systems, the image should be power-of-two-sized, like for example 256x256, 128x512 and so on.
Save your picture to .tga, .png or .dds format to the
C:\3D Rad\3DRad_res\objects\Particles\Data\
folder.
Resize your picture to 128x128 pixels and save it again as a .jpg file to the
C:\3D Rad\3DRad_res\objects\Particles\Data\Index\
folder. This image will be used to display your new shape in the Particles object's dialogs and make it selectable among the other shapes available./quote]
Oh, and by the way, please post in the correct boards!
Heres an example project with a particle emitter attached to the fps cam simulating snow... probably still needs a tweak or 2 in the particle settings but uh, yeah....
McAr
Flish, your snow is great, but only problem is, when I go with veichle forward, just dissapears, how can I do that snow wont dissapear.
Julius - in the true spirit of "'Allo 'Allo"...
"Listen very carefully.... I shall say this only once."
Start at the beginning, understand the demo's that come with 3drad.
Make simple things first and add one new thing at a time.
You have to start at the beginning - learn the engine first and how the default objects can work together. Then learn some simple scripting.
Then move onto the more complex stuff.
This is why it's no good to just hand scripts out (I know you were just being helpful flish - it's not a dig at you).
If you don't start at the beginning and learn from there - you're effectively only here to ask someone else to make your game for you.
"Listen very carefully.... I shall say this only once."
Start at the beginning, understand the demo's that come with 3drad.
Make simple things first and add one new thing at a time.
You have to start at the beginning - learn the engine first and how the default objects can work together. Then learn some simple scripting.
Then move onto the more complex stuff.
This is why it's no good to just hand scripts out (I know you were just being helpful flish - it's not a dig at you).
If you don't start at the beginning and learn from there - you're effectively only here to ask someone else to make your game for you.
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