Is there a way to make 3d glasses work with rad like with the camchases or something
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Author Topic: 3d glasses (Read 876 times)
As for 3d in the game, use sprite to filter each lenses.
It may work, but i doubt it.
Look up how the 3d tvs work.
It may work, but i doubt it.
Look up how the 3d tvs work.
Well is there a way to make two camchases view with one filtered red and other blue
I tried two the other day
But is there like a way to make it not show blue and let the other cam see through if i can get two cams i can complete anaglyph and if that works I'll do stereoscopic to cause i just need this way and tada I'll be done
I tried two the other day
But is there like a way to make it not show blue and let the other cam see through if i can get two cams i can complete anaglyph and if that works I'll do stereoscopic to cause i just need this way and tada I'll be done
Another method:
I have a 3d tv that has an alternative 3d method. Basically, it splits the input video in half, left half for left eye, right half for right eye, and actually shows the 3d glasses compatible version on the whole screen. So for 3d rad, just have 2 camchases with their settings to take half the screen. If I remember right, this is the method used in Call of Duty: Black Ops for xbox 360 for the 3d mode.
I have a 3d tv that has an alternative 3d method. Basically, it splits the input video in half, left half for left eye, right half for right eye, and actually shows the 3d glasses compatible version on the whole screen. So for 3d rad, just have 2 camchases with their settings to take half the screen. If I remember right, this is the method used in Call of Duty: Black Ops for xbox 360 for the 3d mode.
Well Leo the program you suggest isn't actualy in rad so I'm not using it and redfox does have a basic idea of 3d stuff cause the sprite thing will work but the texture everything red and blue thing was a bit silly
Anyways does anyone know how to change opacity of cam chase?
Anyways does anyone know how to change opacity of cam chase?
secondry2
Im pretty sure the way this works, is there are two separate videos, they are both filtered different colours, and say on the left its red, then the red filtered video, is positioned slightly on the left. And vise versa with blue.
This can be demonstrated by taking your 3D glasses off in a 3D movie.
My suggestion is not to do this in rad, but download Nvidia 3D Discovery as Leo suggested, and make a separate launcher with vb, that launches both 3D Discovery, and your game.
This can be demonstrated by taking your 3D glasses off in a 3D movie.
My suggestion is not to do this in rad, but download Nvidia 3D Discovery as Leo suggested, and make a separate launcher with vb, that launches both 3D Discovery, and your game.
Well maybe i might do that but is there a way to make it an option in game without the player downloading it also?
There was a topic about this a couple of years ago, but it seems to have vanished now, so I'll repeat what I said there:
I have done anaglyph 3D on a non-3D Rad project using the following method: basically, in my render function, I first positioned the camera slightly to the left and rendered with a red tint, then I positioned the camera slightly to the right and rendered again with a blue tint. Because there are about 30 renders per second, the player doesn't notice that it's actually switching between the two different cameras each frame.
I don't remember if anyone got that concept working in 3D Rad, but I would imagine that you could do it by having two camchases placed next to each other and two semi-transparent sprites (one red and one blue) each only rendering to one camchase, then a script that switches between the two camchases, for example:
I don't use 3D Rad anymore, so I can't try this, but perhaps someone can get it working.
I have done anaglyph 3D on a non-3D Rad project using the following method: basically, in my render function, I first positioned the camera slightly to the left and rendered with a red tint, then I positioned the camera slightly to the right and rendered again with a blue tint. Because there are about 30 renders per second, the player doesn't notice that it's actually switching between the two different cameras each frame.
I don't remember if anyone got that concept working in 3D Rad, but I would imagine that you could do it by having two camchases placed next to each other and two semi-transparent sprites (one red and one blue) each only rendering to one camchase, then a script that switches between the two camchases, for example:
Code: [Select]
bool switch = true;
void Main()
{
if (switch) {
iObjectHide(OBJ_0);
iObjectShow(OBJ_22);
switch = false;
} else {
iObjectHide(OBJ_22);
iObjectShow(OBJ_0);
switch = true;
}
}
I don't use 3D Rad anymore, so I can't try this, but perhaps someone can get it working.
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