3D Rad - Free 3D game maker - Forum

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Poll

Vote for the car you'd like to drive in a driving school game:

VW Beetle
- 1 (2.5%)
BMW 3 series e90
- 7 (17.5%)
Ford Focus
- 8 (20%)
Nissan 200sx
- 0 (0%)
Toyota Supra
- 3 (7.5%)
Mini Cooper
- 4 (10%)
2006 Pontiac GTO
- 2 (5%)

Total Members Voted: 21

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Author Topic: Real Driving ~ The street racing simulator  (Read 10209 times)

« Reply #90 on: February 24, 2013, 06:01:09 AM »
3DRad had 3 boundaries.

The first boundary is the number of objects that can be used in a game. This becomes a problem when a game maker tried to use too many of these objects to make games that only uses these objects. The objects are fun, but they limit what can be made with a game.

The second boundary is the amount of processing that you can get out of a single script. An interpreted script is not as fast a compile c++ program for example, and can't process as much in 1/60th of a second. The scripted approach does however increase what can be made by only objects to about a factor of 100. So with scripting you can make games that are not possible with objects alone.

The third boundary is laziness. This is when game makers don't really explore what is possible with the game machine, and just accept their defeat without experimenting with all available options.  Guys like Mike and fourdee have proved that if you persevere, you can set your own boundaries and discover where the boundaries of the 3D Rad really are, anyone else is just lazy and giving up without a lot of serious experimentation and investigation.

This is not intended as an insult to anyone, it is simply a fact.

A whole city of a 100 cars in traffic is actually possible in script. One has to use imposters with their own steering AI. It is not a simple task, but it is very doable. Traffic behavior programming is an old technique which has been used in many games, and was even applied in the very first 2D Police Quest game from Sierra. Most of the logic and program code is available free on the internet, if one is willing to go the extra mile.

Thanks for the in-depth answer, Xingbat ;)  In my case it has nothing to do with beeing lazy though, I'm just a newbie at scripting. However I'm absolutely willing to "go the extra mile", the problem is just that I really dont know where to start.
« Last Edit: February 24, 2013, 06:08:24 AM by Sondre S. »
"Believe you can, and you're halfway there."
- Theodore Roosevelt
« Reply #91 on: February 24, 2013, 06:10:34 AM »
...I've hit 3drads boundaries once again and this time it looks like it's not possible to proceed...

I really don't mean to offend you in any way, but have you tried 4D's Tron?
I think you're still pretty far away from 3D Rad's boundaries.

Yes, I'm sure your right roberto, Fourdees Tron racer is awsome, I gotta learn how to make vehicles like that.
"Believe you can, and you're halfway there."
- Theodore Roosevelt
« Reply #92 on: February 24, 2013, 07:14:22 AM »
i have no idea if this would work, but could you imposter RB's? then use them instead of actual cars, that would save on resources, and mabye link to a path or something?
i am just shooting blind here, but it may work!
Have you ever linked a rigidbody to a path and seen how jerky it runs, as if it is  trying to break the laws of PhysX. I bet ya have not tried it yet. So I'll believe it when you say, you are shooting blind here, and have no idea
« Last Edit: February 24, 2013, 07:30:47 AM by XingBat »
« Reply #93 on: February 24, 2013, 07:42:32 AM »
Thanks for the in-depth answer, Xingbat ;)  In my case it has nothing to do with beeing lazy though, I'm just a newbie at scripting. However I'm absolutely willing to "go the extra mile", the problem is just that I really dont know where to start.
Momma always told me. If you wanna get anywhere in life Kiddo, you gotta know how to spell google. So i'll pass on her wise words. May they enlighten your path in life, as they have mine.
Seriously though, take an online course in some programming language. c# or c is close enough to angel script to open up many secrets, in this game-making life and the next.
« Reply #94 on: February 24, 2013, 06:16:04 PM »
I'm working on a driving game/simulator and I wanted to make my own thread for it.

It's actually not much in the screenshots, but what's in there is a half way done road system, with intersections and roundabouts, a transmission with tachometer, and car lights. Everyting except the 240sx model and the sky is mine so just ignore it, its just eye candy  ;D
looks fantastic mate!
« Reply #95 on: February 25, 2013, 06:47:04 AM »
Thanks ;)
« Last Edit: November 26, 2013, 05:43:21 AM by Sondre S. »
"Believe you can, and you're halfway there."
- Theodore Roosevelt
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