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Author Topic: how do you use the mouse to pick up an object  (Read 3011 times)

« Reply #15 on: December 14, 2011, 03:24:23 PM »
well I have version 7.12 but eventually I will get 7.22.

I have another Idea for a game, useing objects to open doors or break doors off of hinges!
adventure game, maybe pushing a block over to make a bridge over a abyss. :D

jestermon

« Reply #16 on: December 14, 2011, 03:34:00 PM »
I've been messing around with contrasting forces, and spent some time looking at Allan's code. So I think I have the force thing pretty much under control.
When you get 7.22, (and you remember this thread), give a shout, and I'll put something together so that you can "take on the Dark Side" :P
« Reply #17 on: December 14, 2011, 04:27:06 PM »
Right now I'm trying to figure out how to do this.   :D :D
http://www.youtube.com/watch?v=RkBiYpD3SDc&feature=related
take down a star destroyer? Impossible?  :D

jestermon

« Reply #18 on: December 14, 2011, 05:03:02 PM »
That is a pretty awesome video. That would be pretty easy to do with a little maths and skinmeshes, but I think that using physics with such incredible precision is going to take some very serious scripting.
Using toque and velocity, one can do it in a straight forward manner, as I did with the scanner demo.
The real challenge is to do most of the "tricks" in the video with force alone.. That would be an engineering masterpiece.

Quote
take down a star destroyer? Impossible?
In an imaginary world, nothing is impossible. The key is to make it plausible enough for most viewers/players to accept.
« Last Edit: December 14, 2011, 05:08:07 PM by jestermon »
« Reply #19 on: December 15, 2011, 04:55:46 AM »
Wow it sounds really complicated but cool RPG . but still Tetris anyone? :D
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back
« Reply #20 on: December 15, 2011, 03:27:32 PM »
Wow it sounds really complicated but cool RPG . but still Tetris anyone? :D
DO IT TETRIS IS AWSOME :D

And I actually made my star destroyer crash like in that game, Want a demo? :)

jestermon

« Reply #21 on: December 15, 2011, 07:08:00 PM »
Would love to see the demo.
« Reply #22 on: December 15, 2011, 08:58:14 PM »
here's a demo just hit 1 repeatedly to bring it down I had troble useing the scanner for this so I just used forces but it still looks cool. :D

jestermon

« Reply #23 on: December 15, 2011, 09:38:19 PM »
Cool.
« Reply #24 on: December 16, 2011, 09:28:40 AM »
YES! TETRIS ROCKS :D told you guys this is best idea evar oh and also Epic demo ;)
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back
« Reply #25 on: December 16, 2011, 04:07:26 PM »
the crash flames look cool, first real looking fireball I've made! ;D
Also Jestermon if you want you could make a real game from the demo's you gave me, that would be awsome I just might take a while to make one. ;)

jestermon

« Reply #26 on: December 17, 2011, 12:18:22 PM »
It would be fun, but my plate is full with other toys at the Mo.
I keep a half hour open for 3D Rad mod and help, So usually jam my demos into that slot.
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