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Author Topic: Lots of rigidbodies / objects  (Read 4186 times)

« Reply #15 on: August 01, 2010, 03:01:34 PM »
Mine seem decent.(6.49) i havent tried 7 yet.

fps-how many boulders
64-80 boulders
43-90 boulders
32-100 boulders

My specs
Vista 32-bit
AMD Athlon 64 x2 Dual Core Processor 5000+  2.61 ghz
4.00 Gb Ram
And 500 GB Hard Drive
www.xtrmgames.com
Currently using 3d Rad v6.50/v7.03b (sw).

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« Reply #16 on: August 12, 2010, 11:29:20 AM »
Interesting, I installed PhysX 9.09.1112 (an older version) and hw mode now works on my laptop :) :) :)

80 rocks does about 55 fps in hw mode. (40fps in sw mode)
90 rocks very choppy.

« Reply #17 on: September 04, 2010, 06:23:34 PM »
ALWAYS ~60 fps in 80 and in 100 objects

 MY CONFIGURATION:

  3DRAD 6.50 7.03b

intel core I5 750  4cpu  2.67 ghz
4 g  ddr3  ram 1333
9800gt asus  1800mhz  1787mb total memory with turbo cache
mb: msi p55-gd65... WIN 7 ULTIMATE

IT'S VERY COOL if we try ABOUT 150-200 objects!!
« Last Edit: September 04, 2010, 06:35:09 PM by GLID3R80 »

PsychoWeasel9

« Reply #18 on: September 04, 2010, 06:55:58 PM »
80 boulders, 00-21 fps.
ATI 3200 (sw)
4gb ram, AMD athlon 64x2 6000+ series
« Reply #19 on: September 10, 2010, 01:42:56 PM »
100 boulders without connecting each other gives me 57fps but when all 100 visible on screen it freeze ??? but ESC to editor is still possible, no crash.
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3DRad is now in the same Brain-Area like my old C64 and Amiga Memories!
« Reply #20 on: September 10, 2010, 02:16:25 PM »
so the big question is ...

we are talking about physx performance or 3drad limitation handling too much objects, and then everybody try different number of objects using the same boulder.

...

somebody tested a functional number of inter-linked objects (lets say 40?  :P) with 2 different sets of boulders?

note, just in case  :D: by "different boulders" I mean different RBs that their difference is their geometric complexity, and by sets I mean you dont mix them, first all the not complex ones... and then all the complex ones.
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« Reply #21 on: September 11, 2010, 02:45:44 AM »
Without mutation, no evolution! ;D

Maybe Fernando can push us BETATESTERS to the uncharted areas of V7, so the masses can help by doing some statistics in performance and crashes...?
new forum search:
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3DRad is now in the same Brain-Area like my old C64 and Amiga Memories!
« Reply #22 on: October 06, 2010, 03:52:44 PM »
Is the new physics here??? :o
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