hi,
I could use a shader that show textures on a mesh based on colors of the mesh texture, 3 colors... for example RGB, where R=texture 1, G=texture 2, B=texture 3, and blend textures so it looks nice (on the edges between).
did a quick search for this but couldnt find nothing alike. there's the magnificent terrain shader editor by Shadmar, but as far as I get it.. it works based on mesh height and not colors?? right?
there's something made like what Im asking?
I could use a shader that show textures on a mesh based on colors of the mesh texture, 3 colors... for example RGB, where R=texture 1, G=texture 2, B=texture 3, and blend textures so it looks nice (on the edges between).
did a quick search for this but couldnt find nothing alike. there's the magnificent terrain shader editor by Shadmar, but as far as I get it.. it works based on mesh height and not colors?? right?
there's something made like what Im asking?