hi Shad, (useing the addon I made, previously described x 4 and start loosing framerate with nothing else in the project).
1. you disable all scripts (not shaders), can you get a decent fps just with all geometry loaded ?
no as 4 x the addon in a single project only has 1 skinmesh per addon and imposter are created and hidden in the beginning.
remove all group objects, (a known bug in the past did slow down here).
the groups are not linked to anything and the addon only has 1 anyway.
if don't use any custom shaders?
no shaders are in the addon project.
set iSimQualtiy(20); ?
havn't tested but I need the default quality for physics, and the addon only has spheres(25 per addon) anyway.
and if you see my ragdoll video demo my system can handle quite alot of rb even with ODE with no reduction necessary.
soundeffect/sound in use? Delete and see what happens.
no sounds in addon project.
Is rendering statistcs turned on (and cloned into multiple skinmeshes?)
it is disabled.
removeing forces allows for more rigid bodies but my addon needs it's own gravity and force per rigid body.
I could remove the need for all those force objects with a Rad version function of 3Impacts iObjectAccelerationApply(OBJ_X,Vector3)
but I have no idea if that would solve the problem.
for now I'm converting my current work in Rad to 3Impact which isn't too much of pain as most of my controls are scipted and it's actually been a great way to get my code cleaned out by useing rad and breaking individual features into thier own scripts. I can see that this will be the only way to do it for my project as I do need the extra control but I'll be useing Rad hand in hand with 3Impact to quickly flush out ideas, so I'm happy
.