mind if i can use your terrain i will mention your name in the creditsSure you can. Leave me out of the credits, though. And loop, it's not the sprite. I used that exact onein a different project that works perfectly. It's not the configure controls, which used to be a problem, either. I also made sure all rigidbodies were closed hulls. What's weird is the fact that my tower defense game runs the same scripts, the only difference is the gun skinmesh, and a few event timers and sound effects
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- Yet another FPS engine-v.2 out!
Author Topic: Yet another FPS engine-v.2 out! (Read 2785 times)
PsychoWeasel9
PsychoWeasel9
--------Version 2.--------
V. 1 was buggy, so I had to redo the whole thing.
Here's the new version. Now supports automatic weapons as the basic weapon instead of semi-auto/bolt action. Compiled this time, so people without 6.45 can try it out, if not use it. Therefore I put a little nazi ragdoll in for you to shoot
V. 1 was buggy, so I had to redo the whole thing.
Here's the new version. Now supports automatic weapons as the basic weapon instead of semi-auto/bolt action. Compiled this time, so people without 6.45 can try it out, if not use it. Therefore I put a little nazi ragdoll in for you to shoot
PsychoWeasel9
p.s. I noticed that you terrain in v3 was the thing causing the bugs!I didn't make a version 3. But you might be right about the terrain. I left some open holes to save space. But what I don't get is why it wouldn't crash in my tower defense demo, but in my fps one.
No, it's 6.45 compatible, but you can try it out. Unless I accidentally encrypted it? Did I?
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