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Author Topic: PERFORMANCE ISSUES - FRAMERATE SLOWDOWN  (Read 6928 times)

jestermon

« Reply #15 on: March 13, 2011, 10:47:08 PM »
the scanner to shoot a large rigid body, it takes a long time to analyze it.
I think we could separate the rigid body into several parts, and thus reduce the analysis time for the scanner.
If you know of an easier way for script code, please let me know. thanks.
Every polygon in a object is checked if it is "scanned" for collision detection. so if it's one body, you have one very fast c++ scan. For every extra object you add, whether it has 1 polygon or 1000, will add a message overhead, as well as extra calculation loops to the engine.
you really don't want to do what you are suggesting.. It will not make performance faster, but rather MUCH slower.
« Reply #16 on: September 06, 2011, 05:36:56 AM »
when you have a car object, press enter and uncheck cast shadows and then ur game maybe fast not slow "my style!"
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« Reply #17 on: October 03, 2011, 10:45:16 AM »
.... heres my problem :D i have one big rigidbody (its a map) and i have lots of buildings on it. I've readed some thing about LOD (levelofdetail, or something) Is LOD a script? If someone could make me a plugin or script. Thx ( sorry if i hijacked this thread, but i think that not only i needs to know that)

11Dogs

« Reply #18 on: October 03, 2011, 04:58:55 PM »
.... heres my problem :D i have one big rigidbody (its a map) and i have lots of buildings on it. I've readed some thing about LOD (levelofdetail, or something) Is LOD a script? If someone could make me a plugin or script. Thx ( sorry if i hijacked this thread, but i think that not only i needs to know that)

Check out the LOD_demo file in your projects folder.  ;)
« Reply #19 on: October 08, 2011, 11:32:46 AM »
I am so stupid! :D I looked at the project and said "How is that made??" I dont know realy how to script. :( :(
« Reply #20 on: October 08, 2011, 01:42:38 PM »
noone does :D jks some guys and girls(jestermon)(she is awesome) :D i hate scripting so i try to do everythin without script :D
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Rally game

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even if you didint noticed. Go forward and never look back

11Dogs

« Reply #21 on: October 08, 2011, 01:45:22 PM »
I am so stupid! :D I looked at the project and said "How is that made??" I dont know realy how to script. :( :(

I would love to help... but I guess I don't really understand it either.  ;D

It sorta makes sense, but I don't have any models of my own that I can try to plug into it.
« Last Edit: October 08, 2011, 01:57:27 PM by 11Dogs »
« Reply #22 on: October 08, 2011, 01:49:45 PM »
No matter :D
« Reply #23 on: January 05, 2014, 07:20:30 AM »
one more thing if you are using high poly models then add LOD(level of detail) system
How do we do that??

I am not new to 3D Rad but to this forum

Never heard of LOD
« Reply #24 on: January 06, 2014, 08:23:26 AM »
Quote
Never heard of LOD

have ya ever heard of SEARCH...

welcome to the forum...
« Last Edit: January 06, 2014, 08:26:29 AM by Mike Hense »
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