the scanner to shoot a large rigid body, it takes a long time to analyze it.Every polygon in a object is checked if it is "scanned" for collision detection. so if it's one body, you have one very fast c++ scan. For every extra object you add, whether it has 1 polygon or 1000, will add a message overhead, as well as extra calculation loops to the engine.
I think we could separate the rigid body into several parts, and thus reduce the analysis time for the scanner.
If you know of an easier way for script code, please let me know. thanks.
you really don't want to do what you are suggesting.. It will not make performance faster, but rather MUCH slower.