thanks for the encouragment poeple!
finnished off the spg mass editor section and now onto what started this, the joint editor
knew I'g get there eventually.
just to give you an idea of how long it took to make the spg .x files for all limbs includeing mass for export to .x was
8 minutes! now to anyone who has ever taken the time to make the ragdoll limb's in there modeller will know this is a long arduous task, let alone finally getting the limbs in just to find they don't line up correctly with the bones local axis so back to modeller to export the _.x and __.x. anyway I'm really happy with how this section turned out. so now it will be a couple of days till it's released, as I guess I'll have to do a tutorial on why I've done certain things this way and a sample plus to make things easier I want to export a ragdoll script based on the way I do ragdoll, though customised by the editor, in 3drad for total ease of portablity.
anyway not long now!
spg mass editor