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Author Topic: joint limit visual feature  (Read 6271 times)

« Reply #15 on: December 15, 2009, 06:35:39 PM »
@cryptonx, lol Id just be happy to find one going in the same direction as me ;D, but in the mean time I'll take the luck and fortune thank  ;D.

@Sharp911, that's cool I hope they are helpful!

using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #16 on: December 19, 2009, 05:08:27 PM »
ok over half way now! horay!(taking a bit longer than I expected but wanted to add some more features)

below is a pickture of spg editor. added functionality for copy/paste X, so that if you make your skeleton rig with mirrored bones
you will only have to make the bodies for one side of the actor then just copy and paste X! should really save some time! maximum of 10 spheres per ragdoll limb.

just keeping you posted and it's all going great! ;D

using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #17 on: December 20, 2009, 08:35:37 AM »
You are a godsend!! lol. looking good  ;)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #18 on: December 20, 2009, 03:33:30 PM »
 :o Wireframe? in 3drad?  :-X... amazing!
« Reply #19 on: December 20, 2009, 03:59:14 PM »
I think he has learned this at Hogwarts school of shaders  ;)

Thanks for the Techdemos gene
new forum search:
http://www.google.com/ site:www.3drad.com searchword  ( <-- copy )
3DRad is now in the same Brain-Area like my old C64 and Amiga Memories!
« Reply #20 on: December 20, 2009, 04:40:37 PM »
Looks really great gene, can't wait to try it out :)
« Reply #21 on: December 21, 2009, 07:45:40 PM »
 ;D thanks for the encouragment poeple!

finnished off the spg mass editor section and now onto what started this, the joint editor ;D knew I'g get there eventually.
just to give you an idea of how long it took to make the spg .x files for all limbs includeing mass for export to .x was 8 minutes! now to anyone who has ever taken the time to make the ragdoll limb's in there modeller will know this is a long arduous task, let alone finally getting the limbs in just to find they don't line up correctly with the bones local axis so back to modeller to export the _.x and __.x. anyway I'm really happy with how this section turned out. so now it will be a couple of days till it's released, as I guess I'll have to do a tutorial on why I've done certain things this way and a sample plus to make things easier I want to export a ragdoll script based on the way I do ragdoll, though customised by the editor, in 3drad for total ease of portablity.

anyway not long now!

spg mass editor
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11

psikotropico

« Reply #22 on: December 22, 2009, 12:43:44 AM »
este tio es el puto amo...
(can anyone translate it? ;D)
« Reply #23 on: December 22, 2009, 09:44:24 AM »
The only thing I can say is that we have been waiting for his arrival for a long time, and we didnt know it!...lol


El tipo es un duro de verdad!  ;)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
« Reply #24 on: December 22, 2009, 01:16:22 PM »
este t�o es el puto amo...
si que lo es!
« Reply #25 on: December 22, 2009, 01:44:05 PM »
no posteen en espa�ol q fernando no entiende y se pone paranoico xq no lo puede censu... I MEAN! MODErar. 
Crashing Boxes - winner of the 3d games category at the 5th Uruguayan video game contest
get a copy for your iPad/iPhone!

psikotropico

« Reply #26 on: December 22, 2009, 02:25:14 PM »
no posteen en espa�ol q fernando no entiende y se pone paranoico xq no lo puede censu... I MEAN! MODErar. 

 ;D ;D ;D 

« Reply #27 on: December 22, 2009, 04:43:25 PM »
MIERDA !

this is ze bomb ! ragdolls in 3drad AND in 8 minutes ? :D niice
Look into my eyes , Tell me what you see
You don't see a damn thing , 'cause you can't relate to me
You're blinded by our differences , My life makes no sense to you
I'm the persecuted one , You're the red, white and blue
« Reply #28 on: December 26, 2009, 02:33:11 AM »
Hey gene, merry Christmas!! How is the tool coming along? Dont take it seriously, but as if coming from a little boy that is asking every 5 minutes 'are we there yet?'  :P
« Reply #29 on: December 26, 2009, 02:42:47 AM »
lol, that's fine.. only a few more days, christmass has turned out to be a bigger celebration at my house than usual, and family has been comming and going for days now, so I've called rain delay, but I only have to finnish of the exporting of the joint data and the dynamic script for ragdoll and it's done, so at the latest it will be in the next 5 days(as I'm going to have to do a tutorial on it aswell). Merry Christmas to you too! :)
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
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