I'm surprised it worked! pretty neat.
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- SOFT-BODY PHYSICS IN 3D RAD FOR ALL INTERESTED ! ! !
Author Topic: SOFT-BODY PHYSICS IN 3D RAD FOR ALL INTERESTED ! ! ! (Read 835 times)
Just watched the video, it looks awesome! Keep up the good work, I've tried manipulating bones through scripts before so I know how difficult it can be
Thanks very much, Sondre. Now I am working on a game that will support that type of soft-body physics. Also I plan to add some special effects like scratching, particles, bump mapping and other. Making the collision also adaptive to the damage may cause slow framerates in 3D Rad. Just if there are more cars, that will support soft-body physics-based damage it will be better to be only visual.
No problem to download my demo and use it in your games. But there is much more to do. When I make this game I will upload it in the forum.
No problem to download my demo and use it in your games. But there is much more to do. When I make this game I will upload it in the forum.
You're welcome You may also want to consider a completely scripted car, using a rigidbody, a skinmesh and a wheel mesh. Then you can move the body with the iObjectChildTransform or the more reliable LocalToParent. For the wheel meshes you can use imposters to create four copies of the wheel mesh and placing them at the wheel positions. I made a simple project with this tecnique, here: http://www.3drad.com/forum/index.php?topic=10589.0
feel free to use the script, if you need it
feel free to use the script, if you need it
This is great!!! Actually, to be honest, I am more impressed from the AI control. That's pretty cool. And also this can be very usable in my games using only a script... YES... Usable for making a traffic. Thanks verry much, Sondre S. !
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