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Author Topic: Tr0n - (F-zero - XGRA) in 3Drad  (Read 3108 times)

« Reply #15 on: February 08, 2013, 12:52:00 PM »
Quote from: Dart
Tried to use nvidia control panel to override a few graphic settings (better anti-aliasing). Still ran 60fps at 1920x1200.
You have a skill at taking the great screenshots, your now my chief Screenshot creator! :)
Cool, thanks!

I did have a bike-like model once, but since it was one of my first models in wings, I don't have it in my dropbox, so no access to that.
Could try to recreate it in a better way.

Currently using 7.22
« Reply #16 on: February 08, 2013, 12:52:26 PM »
I made A really good track for this game that you would have to finish putting the walls and puting on the textures
I be trippin!

fourdee

« Reply #17 on: February 08, 2013, 01:02:30 PM »
I made A really good track for this game that you would have to finish putting the walls and puting on the textures

Thats a really good layout, i love it.

If only it was that simple to implement :(
I use specific nurbs curves and plane peices which i setup with the "right" amount of poly distance to give scan results a smooth transition(months of testing to get this right).
See the pictures below for an example of what i mean.

I'll try and recreate your track in blender when i start a new one. If i do, i'll give you full credit to your inital idea in the game.

Thanks again!
« Reply #18 on: February 08, 2013, 01:08:11 PM »
oh please please please please at least try to put it into the game i would love to see this track in the game pleeeeeeaaaaaasssssseeeeeee I basicly saved you 2 hours or so of work on working on a new track
I even converted the model to direct x so you could edit it in blender.... or what ever 3d software you use.
or you can use the models you allready have and use this model as a template to place your models into the order of this model to make it look almost the same.
« Last Edit: February 10, 2013, 12:04:35 PM by dogtorque »
I be trippin!
« Reply #19 on: February 08, 2013, 02:59:37 PM »
Just had a good play with this (oo-er).

Absolutely epic - really, really excellent work mate.

Solid over 60fps the whole time (Dual Core E6750 - 2 x 2.66ghz, 2gb Ram, Radeon HD4550), Played like a dream.

I actually played it on keyboard (don't have xbox controller stuff) and had no problems getting around at all.

Great work fourdee4d.
« Reply #20 on: February 20, 2013, 08:04:35 PM »
Quote
oh please please please please at least try to put it into the game i would love to see this track in the game pleeeeeeaaaaaasssssseeeeeee
This is why we should all learn how to use blender. ;D It pays to know blender's curve modifiers.
« Reply #21 on: November 26, 2013, 01:46:55 PM »
I can't figure out blender, are there tutorials for the track arrays or whatever they are called?
« Reply #22 on: December 15, 2013, 01:54:38 PM »
Sort of.. not really though. Those pictures up there should be helpful. Pretty much it goes like this:

Make a nurbs curve and road piece mesh. The road piece should represent the left side of the road and only one very short track legnth (only about .5 m long).

Add these modifiers to the road piece:

• Mirror modifier - makes your road mesh semetrical so that the right and left sides are the same
• Array modifier - this clones the pieces along a straight line so that the entire road length is ready to deform - remember to fit length to curve
• Curve modifier - this does the final deform of the mesh - select the nurbs curve you made

Mess around with the settings until it works. :P

Also remember, it matters what order these are in.
« Last Edit: December 15, 2013, 01:58:29 PM by Rush3Fan »
« Reply #23 on: January 15, 2014, 10:00:47 PM »
I'm guessing i missed out on the demo?  :-\
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