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Author Topic: "iNetStringSend/Recieve" ploblem  (Read 472 times)

« on: October 05, 2012, 02:59:57 PM »
Hello

I want to build a system that in the LAN network and the health status of both the ammunition status in HUD synced from the server to the client.
I know that the object "SkinMesh" one should enter the network ID. And now I wonder how to do it in the "value print".

Here is a URL from a preview video on Youtube of the game I am describing:
http://www.youtube.com/watch?v=-L6mdYGIRRc
« Reply #1 on: October 06, 2012, 06:50:41 AM »
is the Value Print object a net aware object...   

do you see anything in the Value Print property sheet that has anything to do with networking...

it doesn't appear that you can do this with the Value Print object... does it...

not all the objects in RAD are net aware... as a matter of fact, most aren't...  you're gonna have to find another way to do what you want...

the function that you mentioned is a scripting function... available only from the scripting object... do you know how to write the script for the logic you need to accomplish this...

also... why iNetStringXXX()... and not iNetFloatXXXX()... you are dealing with a numeric value here, aren't you...

--Mike
« Last Edit: October 06, 2012, 07:35:04 AM by Mike Hense »
« Reply #2 on: October 20, 2012, 02:44:18 PM »
Mike iNetFloatArray//// - no work if you client from server it's work , but if you client then no work maybe it's error in 3d rad ?
« Reply #3 on: October 20, 2012, 07:06:39 PM »
it works both ways... i've tested it...

also...

if this is in a loop, reconsider sending strings as opposed to floats... strings take time to cross wires...

if using only once, should be ok...

--Mike
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