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Author Topic: Import Car  (Read 4848 times)

« Reply #30 on: September 17, 2012, 05:05:52 AM »
I Imported buggycar model into 3ds max and changed My car scale acording buggycar and imported my car into 3drad.This method worked but still there are small problems. In turn, the front wheels have a bit shaky.

You can see it from here :

http://youtu.be/mFqT2APiw60
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.

BorekS

« Reply #31 on: September 17, 2012, 05:24:49 AM »
Code: [Select]
I Imported buggycar model into 3ds max and changed My car scale acording buggycar and imported my car into 3drad. ;D Skinmesh objects you can fully rescale as you wish, in the 3Drad editor, it is actually just a "skin" for physical objects. for physical job is there another mesh, the Rigidbody. the Car object is just a drivable Rigidbody + Wheel.

to build your own wheeled car is better, if you put the Car object in the editor at 0,0,0 position and start here to "skin" it. if you are done, attach all the files to Group object and the you can move all the files togehter in the scene on the surface / terrain as you wish. this should fix the Skinmesh wheel "shaking".

edit: if the skinmesh wheels still a bit shaking, you probably have a bad wheel mesh axis center in the 3dsmax.
« Last Edit: September 17, 2012, 05:53:23 AM by BorekS »
« Reply #32 on: September 17, 2012, 06:03:48 AM »
Code: [Select]
to build your own wheeled car is better, if you put the Car object in the editor at 0,0,0 position and start here to "skin" it. if you are done, attach all the files to Group object and the you can move all the files togehter in the scene on the surface / terrain as you wish. this should fixed the Skinmesh wheel "shaking".
this method don't work and shaky is still there. I do not think that this is the right way, Because In this case, the buggycar and Other sample cars must all have the same problem. :(
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #33 on: September 17, 2012, 11:39:38 AM »
in sethodie Trutorial If a Notice the front wheel has a shaky. In your opinion, is this an bug?

Me and a friend are going to make a Race game and for this, we chose the 3DRAD engine.We want to know whether this problem is solvable? Because I do not want to waste any more time.

THANKS
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.

BorekS

« Reply #34 on: September 17, 2012, 12:16:29 PM »
its a bit hard to understand your special type of english sometimes, what it means, but I know about two car wheel shaking effects, from my experience:
a) Skinmesh problem - bad attached skinmesh / wrong source mesh axis
b) Car object problem - too much speedy the physical car is

more then half of 3DRad users trying to create any race game, including me  ;)
you can look my YT channel to see some experiments.

I am arrfaid, If you do not want to waste any more time, at this stage, with 3Drad game development, you will not be able to create it in any other game engine. but you can try it. with Unity 3D for example ;D
« Reply #35 on: September 17, 2012, 12:40:40 PM »
but I know about two car wheel shaking effects, from my experience:
a) Skinmesh problem - bad attached skinmesh / wrong source mesh axis
b) Car object problem - too much speedy the physical car is

And from BorekS's experience (which is pretty huge) and your video's - it looks very much to me like the skinmesh is incorrectly made (not a completely cylindrical shape)

The skinmesh has to be a correct wheel shape and then positioned correctly (as I posted before) for it to work right.

Or

As psikoT suggested - you can modify the wheel dds image to make your own wheels and save yourself the hassle of 4 skinmesh. This is my preferred method.
« Last Edit: September 17, 2012, 02:03:49 PM by Grimbarian »
« Reply #36 on: September 17, 2012, 12:52:17 PM »
Your Work is very good. I would love to make a game But I have not yet solved the problem of a car and I do not think that I'm to blame. I've never had to add Wheels with skin Mesh into car. If you can show me how to attach wheels with car. If you can show it in video, I am really grateful. ;D
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.

BorekS

« Reply #37 on: September 17, 2012, 12:58:37 PM »
Quote
I've never had to add Wheels with skin Mesh into car. If you can show me how to attach wheels with car.
I have a bad feeling about this  ::) It seems we are walking in a circle with you, behdadsoft.
mission impossible  :P
« Reply #38 on: September 17, 2012, 01:42:33 PM »
As I said before I can add skin mesh in rigidboy But it is different. Should be placed in the center of the wheel to spin and I do not know how they do at the center.This can not be done manually using :(
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #39 on: September 17, 2012, 02:06:18 PM »
For the wheels on your skinmesh to turn - they need to be linked to the centre of the wheel of the car they are being attached to.

To do this - hold shift and right click on the target wheel. This will place the cursor at the dead centre of the target wheel.

Then go to Edit>Move object to cursor, then click on the wheel skinmesh you would like to attach to that wheel.

That's how to put the wheel skinmesh in the dead centre of the wheel. 

psikoT

« Reply #40 on: September 17, 2012, 02:10:12 PM »
It seems we are walking in a circle with you, behdadsoft.
mission impossible  :P

:D the guy has all info in the world to make custom cars... apart from that, is a matter of common sense.
« Reply #41 on: September 17, 2012, 02:50:12 PM »
LOL  :D

I attached the SkinMesh Wheels with this method from Grimbarian:

Code: [Select]
For the wheels on your skinmesh to turn - they need to be linked to the centre of the wheel of the car they are being attached to.

To do this - hold shift and right click on the target wheel. This will place the cursor at the dead centre of the target wheel.

Then go to Edit>Move object to cursor, then click on the wheel skinmesh you would like to attach to that wheel.

Were placed in the center of the wheel.But the situation was much worse.I really do not know what to do,I'm so tired.

You can see it from here :

http://youtu.be/K-98HiNxAcc
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #42 on: September 17, 2012, 03:20:50 PM »
I still see one of only 2 issues here - both of which are attributed to the way you are doing things.

1) The skinmesh are not being attached properly
or
2) The wheels are not made correctly (either with world centring or correctly shaped)

Either way - I think it's about time you posted your skinmesh here so people can download it and try to resolve your problem.
« Reply #43 on: September 18, 2012, 01:20:57 AM »
Code: [Select]
1) The skinmesh are not being attached properly
or
2) The wheels are not made correctly (either with world centring or correctly shaped)

I do not understand what you mean.can you tell me how to make wheels correctly and how attached skinmesh that This feature can be?
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.

BorekS

« Reply #44 on: September 18, 2012, 01:54:07 AM »
ok. let we start from absolute beginning: first there was a Big bang...

* your 3dsmax vehicle have 4 wheels, right? to fit such mesh to 3drad Car object correctly, every single wheel mesh needs to be world axis 0,0,0 centered, before you export it to x files. then they will be able to rotate around their center axis correctly.
* you actually need to create one single wheel skinmesh only and use it for all 4 wheels. you do not need to create all 4 skinmehs files, because you can scale the one single mesh as you wish in the editor. well, you can create front wheel and rear wheel skinmesh, of course, and mirror it in the editor simply.
* how to fit every single skinmesh wheel show you the mentioned tutorials.

common mistakes when people trying to "skin" the Car object wheels, is they forget click the parrent wheel for parrent skinmehs.
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