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Author Topic: Import Car  (Read 4848 times)

« Reply #15 on: September 14, 2012, 07:47:19 AM »
I am truly heartened by human nature and the amount of people who have tried to help here against a truly difficult language barrier

I have two suggestions to resolve what I think will turn out to be a small problem

1 do you speak any other language that someone else here may also speak?

2 as my learned friend suggested, post a picture of the problem
« Reply #16 on: September 14, 2012, 08:03:39 AM »
Google Translate....
 
                               Google Translate everywhere in the forum.... -_-
« Reply #17 on: September 14, 2012, 01:36:44 PM »
for you maby, i use my pure language writing skills, ofcourse i can write commas correctly and write logical and good grammar as i try, but sometimes when i write an answer i rush , and just dont pay that much attention, but google transalate..... well you can translate one word not a whole topic........
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back
« Reply #18 on: September 14, 2012, 03:55:23 PM »
Hello

Sorry, my English is not so good.

The smaller the size of the car, the problem was resolved by turning on the air.I hope it does not come back to the same problem.

But I came across a new problem, the wheels are not turning and overturning the car, goes down into the ground.I've attached the wheels to the car with skin mesh.
You can see it from here :

http://youtu.be/c4_Ut5dPdEI
« Last Edit: September 14, 2012, 03:57:18 PM by behdadsoft »
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #19 on: September 15, 2012, 12:31:18 AM »
From looking at the video (that helps a lot) and your previous discussions about editing the wheels .ini file - I would say that the cars centre of gravity needs changing and making lower.

If not that - you could try changing the banking stabilizer in the car settings.

For the wheels on your skinmesh to turn - they need to be linked to the centre of the wheel of the car they are being attached to.

To do this - hold shift and right click on the target wheel. This will place the cursor at the dead centre of the target wheel.

Then go to Edit>Move object to cursor, then click on the wheel skinmesh you would like to attach to that wheel.

psikoT

« Reply #20 on: September 15, 2012, 01:52:39 AM »
what a mess!! ;D I can see a big sphere as invisible collision model... this may be caused by a wrong creation of the .spg file and other physics related parts...

EDIT: Have a look at this:

http://www.3drad.com/forum/index.php?topic=571.0

also:

http://www.3drad.com/forum/index.php?topic=2907.0
« Last Edit: September 15, 2012, 01:55:53 AM by psikoT »
« Reply #21 on: September 15, 2012, 12:20:24 PM »
Thank you
I was able to partially solve the problem, but the tires are down to the ground.
Where is the problem?

You can see it from here :

http://youtu.be/BNAGE6fmwew
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.

psikoT

« Reply #22 on: September 15, 2012, 12:39:46 PM »
LOL... the front-left tire is a bit out of axis... XD

I don't use that method (I'm not comfortable attaching extra skinmeshes to my cars). When you have multiple cars in your level, you really don't want a lot of skinmeshes in your object list, so better if you use the default tire that comes with the PCar object... by this way, you'll see the real size of all wheels while making the setup. Once you have your vehicle perfectly running, then change the wheel skinmesh as you wish.
« Reply #23 on: September 15, 2012, 01:09:37 PM »
I use way from this topic :
http://www.3drad.com/forum/index.php?topic=571.0

when I import car into 3drad, Wheels with car like sethodie_Tutorial but I don't know why tires are down to the ground.
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #24 on: September 15, 2012, 04:53:11 PM »
Your wheel skinmeshes are likely bigger than the wheels, change the wheel scale on the pcar
« Reply #25 on: September 16, 2012, 03:19:34 AM »
the wheels is not SkinMesh and The wheel size is real.
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.

BorekS

« Reply #26 on: September 16, 2012, 04:16:56 AM »
hmm, I remember, I got same issue in my 6.50 game project. but only, if the wheel is Wheel object, not a Car object.
the thiny I did the wheel, the deeper it it went through the ground / terrain. the solution was just to resize all Wheel values same size, hide it and "cover" it then with regular Skinmesh instead. 
« Reply #27 on: September 16, 2012, 04:23:02 AM »
The Wheels are Car Object. with Skinmesh the wheels are not a good place.

I think the problem is physical Car,But I do not know how to fix it.

I Used 3D Rad Vehicle Tutorial Method, So what's the problem?
« Last Edit: September 16, 2012, 01:27:00 PM by behdadsoft »
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #28 on: September 17, 2012, 04:04:30 AM »
LOL... Entering the car so hard?
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.

BorekS

« Reply #29 on: September 17, 2012, 04:27:37 AM »
hmm, all the time I am not sure, if you really saw this (and did it this way):
Using your own car models with Car Physics Layouts
http://www.3drad.com/SkinMeshAttached_01.php

forget any .ini edit or so on, for a while, just try to use the default objects.
1) use a Car or PCar  object
2) fit the car body Skinmesh object
3) change the Car object wheel positions
4) fit the 4 wheel Skinmesh objects to the Car object wheels
5) hide the Car object

done.


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