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Author Topic: Hover vehicle 2.0  (Read 2920 times)

« Reply #15 on: July 06, 2012, 01:03:37 PM »
Quote
Could it hover going up an inclined plane because i can't download it,

If it does could i use it in my hover car racing game I'm working on
Yeah.. It's designed for inclined planes, hills, bumpy terrain.. etc
« Reply #16 on: July 20, 2012, 04:16:10 PM »
how do i make the turning of the "hovercraft" a bit "tighter" so it down't drift too much. i know how to change the speed(just change the: float TimeScale in the script actor) but i don't know how to change the grip/gravity force when turning, within the script(correct my terms, if you must). It would be great help because i'm testing it out and am thinking about making a new game Hover Drifters(name explains all).

Thank You(any help appreciated) ;) :D
New 3DFoundry:3DFoundry.tk
« Reply #17 on: July 23, 2012, 12:29:57 PM »
Well.. I hate to say.. there's not much i can help with. You could try your own modifications to the script - like changing the numbers around..
« Reply #18 on: July 23, 2012, 01:01:41 PM »
Thank you for the demo project anyway!
New 3DFoundry:3DFoundry.tk
« Reply #19 on: September 04, 2012, 01:09:15 PM »
oh thank you this will be useful for making a car that has 2 modes street mode and hover mode
thanks.   
I be trippin!
« Reply #20 on: October 05, 2012, 11:29:54 AM »
That's a nice idea. -Just like the back to the future delorian. ;D

secondry2

« Reply #21 on: November 10, 2012, 12:08:14 AM »
Nice job! I see your lil physics engine is coming along very well.
First boulders bouncing against walls, now hovercrafts :o
« Reply #22 on: November 17, 2012, 02:15:58 AM »
Thanks! I know I haven't done anything here lately with 3DRad, but the dream is still alive.
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