But in my book you're all winners
i second that... i saw some examples of games that made sense... by that i mean the flow from the menu into the game was smooth and intuitive... that, for me, is an essential...
next, i saw examples of games that 3DRAD is best suited for... linear, single disciplinary challenges... shoot it, drive it, fight it... things like that... i've gotta simplify my sub game if i ever expect to get it done... or at least adapt it to something 3DRAD is better suited for...
what was missing in most of the games was immersion... graphics, sound, lighting... none of these elements ever really combined to draw me into any of the games, with 2 possible exceptions... Rocket Rumble and Le Prix...
the starfield in Rocket Rumble, combined with some nicely textured planets made me feel that i was actually traveling through the void of space... once i went past the planets i started to feel as if i was leaving the "safety" of the planets, going out into the unknown void... great job Roberto... i could see you expanding this into a challenging space fairing game or a 50s era planet hopper... this was my favorite and i would've voted this the winner...
Le Prix also excels here due to the graphics, especially the cars and the track... the one bad thing being the rails alongside the tracks... a different, none converging texture is needed... while driving the car from the inside was most frustrating, sriving from the 3rd person view was a lot better... getting the AI issues fixed and adding a transmission would make this the basis for a complete and fun race game...
i was also impressed with the kungfu fighter side scroller... i too am challenged when it comes to rigging 3d characters, a sprite based 2D scroller eliminates the need... but this game is more than this... it's just plain, fist smacking, ass kickin fun... and it could be more so with a lil more work... 3DRAD for 2D... yeah, it can (should) happen...
the top down whiskey runners of MoonRunner left me all thumbs... i only got one barrel of moonshine, i wound up getting my car stuck on top of a wall, another car eventually knocking me off and back on the road or else i would've never been able to get down... my final humiliation coming when the cop car crashed into me and ended my moonshine running career... sorry Grim, but this one was more frustrating that it was fun... i dunno what it is, but something was definitely missing... or maybe i'm not a top down racer fan...
Dodge & Dash was another one that could've been fun, but i was all thumbs here too... the cam moving when the car dashed and dodged was too disconcerting for me... i kept crashing... better camera and controls needed here...
overall though, even the ones that weren't on my top tier were a lot better than i expected, and all could be easily turned into a ready to release game with a lil more effort...
To All The Competitors... THANKS FOR THE CHANCE TO "TEST"
THESE OUT...
--Mike