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Author Topic: The 2nd Rotary Gaming Game Making Challenge: The 70's  (Read 23414 times)

« Reply #300 on: November 02, 2012, 11:59:43 AM »
again thank you all....one thread, six playable projects!!! :-D

Yep, just to second this - congratulations to those that have put in entries and developed something as far as they could in the time frames. We are really looking forward to testing and playing all projects thoroughly.

Commiserations to those that were unable to complete their projects in time or couldn't see them through - we truly hope we see some of the ideas you lot had put forward come to life and wish you luck in continuing with them.

Nice for new visitors to be able to come to the site and see 6 different styles of games in one project - all built with this superb (and obviously very versatile) game engine.

We have our scorecards, beers and boxing gloves prepared for our weekend judging - should be fun.

Quick question to those interested  - would you like to see the scorecards for our own entries (Bruce Leroy and Moonrunners) as well as your own and the other competitors? Just curious. Obviously Cypermethrin and I are exempt from winning - just wondering if it would be interesting to you guys? Let us know what you think.

 8)
« Reply #301 on: November 02, 2012, 12:15:03 PM »
and I forgot to add - @3DSimulant - that looks really interesting mate. Should be a really nice addon/plugin for a lot of users here.

I'm going to check it out as soon as possible.  8)
« Reply #302 on: November 02, 2012, 12:36:43 PM »
We have our scorecards, beers and boxing gloves prepared for our weekend judging - should be fun.

 ;D

Quick question to those interested  - would you like to see the scorecards for our own entries (Bruce Leroy and Moonrunners) as well as your own and the other competitors? Just curious. Obviously Cypermethrin and I are exempt from winning - just wondering if it would be interesting to you guys? Let us know what you think.

Yeah, I would like to see that.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #303 on: November 02, 2012, 01:12:51 PM »
Oooooo....that'll be hard, judging our own work, especially when the beers kick in ;-)
« Reply #304 on: November 02, 2012, 02:51:38 PM »
Ok guys - I promised I'd share my first scripting attempt.... please don't laugh.  :D

As I said - there will be better ways of doing this and I actually want to get feedback on what I've done so I can learn from it and hopefully some others can too. It's also fully commented so others can view it and get an idea on how it all works.

Below is the code I used for the Moonrunners menu.

Code: [Select]
// GLOBAL=====================

// SCORE======================

//============MOONRUNNERS MENU=================



void Main()
{
float timer;              // USE FOR MENU SCREEN FADES
float rgscreen;           // ROTARY GAMING SCREEN (USE THIS FLOAT AS THE OUT OPACITY FOR FADES)
float radscreen;          // 3DRAD SCREEN (USE THIS FLOAT AS THE OUT OPACITY FOR FADES)

// INITIAL SETUP===============


if (iInitializing())
{
timer = 0;
rgscreen = 0;
radscreen = 0;

iObjectShow(OBJ_0);
iObjectShow(OBJ_44);

}

// MAIN SCRIPT=================

{
timer +=1;
if (timer > 60) rgscreen +=0.005;         // FADE IN ROTARY SPLASH SCREEN SPRITE
if (rgscreen > 1) rgscreen = 1;
}

{
if (timer > 360) rgscreen -=0.03;
if (timer > 360 && rgscreen < 0) rgscreen = 0;     // FADE OUT ROTARY SPLASH SPRITE
}

if (timer > 420) radscreen +=0.005;       // FADE IN RAD SCREEN SPRITE
if (rgscreen > 1) radscreen = 1;

{
if (timer > 420) iObjectStop (OBJ_0);     // STOP ROTARY SPLASH SCREEN SPRITE
}

{
if (timer > 720) radscreen -=0.03;       
if (timer > 720 && rgscreen < 0) radscreen = 0;    // FADE OUT RAD SCREEN SPRITE
}

{
if (timer > 900) iObjectStop (OBJ_44);    // STOP RAD SCREEN SPRITE
}

{
if (timer == 1075)
{
iObjectShow (OBJ_66);    // SHOW MOONRUNNERS TITLE SCREEN
iObjectShow (OBJ_110);   // AND ALL PLAYER INTERACTION SPRITES (CONTROLS, INSTRUCTIONS, ETC)
iObjectShow (OBJ_132);
iObjectShow (OBJ_154);
iObjectShow (OBJ_88);
iObjectShow (OBJ_682);    //AND DON'T FORGET THE MOUSE POINTER SPRITE.
}

// START PLAYER CHOICES

if (timer > 1075)   
{
if (IN_89 > 0) iObjectShow (OBJ_264);     //ROLLOVER FOR QUICK START - SHOW 2ND OFFSET SPRITE
else
iObjectHide (OBJ_264); 
}

{
if (IN_111 > 0) iObjectShow (OBJ_286);     //ROLLOVER FOR CONTROLS  - SHOW 2ND OFFSET SPRITE       
else
iObjectHide (OBJ_286); 
}

{
if (IN_133 > 0) iObjectShow (OBJ_308);     //ROLLOVER FOR INSTRUCTIONS - SHOW 2ND OFFSET SPRITE       
else
iObjectHide (OBJ_308); 
}

{
if (IN_155 > 0) iObjectShow (OBJ_330);      //ROLLOVER FOR EXIT - SHOW 2ND OFFSET SPRITE       
else
iObjectHide (OBJ_330); 
}

if (IN_111 > 0 && iMouseButtonClick (0))     //SELECT TO VIEW CONTROLS SCREEN - PROVIDED BY BorekS
{
iObjectHide (OBJ_66);                        //HIDE PLAYER INTERACTION SPRITES AND TITLE SCREEN                     
iObjectHide (OBJ_110);                       
iObjectHide (OBJ_132);
iObjectHide (OBJ_154);
iObjectHide (OBJ_88);
iObjectShow (OBJ_374);                       //SHOW NEW SCREEN AND PLAYER CHOICES (BACK BUTTON)
iObjectShow (OBJ_396);
}

{
if (IN_397 > 0) iObjectShow (OBJ_418);       //ROLLOVER BACK BUTTON ON CONTROLS SCREEN - SHOW 2ND OFFSET SPRITE
else
iObjectHide (OBJ_418);
}

if (IN_419 > 0 && iMouseButtonClick (0))     //BACK TO MAIN MENU FROM CONTROLS SCREEN
{
iObjectHide (OBJ_374);                       //JUST AS BEFORE.
iObjectHide (OBJ_396);
iObjectShow (OBJ_66);
iObjectShow (OBJ_110);
iObjectShow (OBJ_132);
iObjectShow (OBJ_154);
iObjectShow (OBJ_88);
}


if (IN_133 > 0 && iMouseButtonClick (0))     //SELECT TO VIEW INSTRUCTIONS SCREEN
{
iObjectHide (OBJ_66);                        //JUST AS BEFORE.
iObjectHide (OBJ_110);
iObjectHide (OBJ_132);
iObjectHide (OBJ_154);
iObjectHide (OBJ_88);
iObjectShow (OBJ_440);
iObjectShow (OBJ_484);
}

{
if (IN_485 > 0) iObjectShow (OBJ_462);          //ROLLOVER BACK BUTTON ON INSTRUCTIONS SCREEN
else
iObjectHide (OBJ_462);
}

if (IN_463 > 0 && iMouseButtonClick (0))        //BACK TO MAIN MENU FROM INSTRUCTIONS SCREEN
{
iObjectHide (OBJ_440);
iObjectHide (OBJ_484);
iObjectShow (OBJ_66);
iObjectShow (OBJ_110);
iObjectShow (OBJ_132);
iObjectShow (OBJ_154);
iObjectShow (OBJ_88);
}


if (IN_89 > 0 && iMouseButtonClick (0))        //SELECT QUICK START - SHOW LEVEL SELECT SCREEN
{
iObjectHide (OBJ_66);
iObjectHide (OBJ_110);
iObjectHide (OBJ_132);
iObjectHide (OBJ_154);
iObjectHide (OBJ_88);
iObjectShow (OBJ_506);
iObjectShow (OBJ_528);
iObjectShow (OBJ_572);
iObjectShow (OBJ_616);
}

{
if (IN_617 > 0) iObjectShow (OBJ_638);            //ROLLOVER BACK BUTTON FROM LEVEL SELECT SCREEN
else
iObjectHide (OBJ_638);
}

if (IN_639 > 0 && iMouseButtonClick (0))           //BACK TO MAIN MENU FROM LEVEL SELECT SCREEN
{
iObjectHide (OBJ_506);
iObjectHide (OBJ_528);
iObjectHide (OBJ_572);
iObjectHide (OBJ_616);
iObjectShow (OBJ_66);
iObjectShow (OBJ_110);
iObjectShow (OBJ_132);
iObjectShow (OBJ_154);
iObjectShow (OBJ_88);
}

{
if (IN_529 > 0) iObjectShow (OBJ_550);             //ROLLOVER FOR LEVEL 1     
else
iObjectHide (OBJ_550); 
}


{
if (IN_573 > 0) iObjectShow (OBJ_594);             //ROLLOVER FOR LEVEL 2 LOCKED   
else
iObjectHide (OBJ_594); 
}


if (IN_529 > 0 && iMouseButtonClick (0))           //EXIT TO LEVEL 1
{
iObjectStart (OBJ_660);
}


if (IN_155 > 0 && iMouseButtonClick (0))           //EXIT TO WINDOWS EXIT FADE
{
iObjectStart (OBJ_352);
}

{
if (timer >1100) timer = 1100;            // STOP TIMER
}


OUT_0 = rgscreen;                         //OPACITY FOR FADE IN'S ON THE TIMER FOR LOGO
OUT_44 = radscreen;                       //AND SPLASH SCREEN.

}}

//===============ALL DONE================

psikoT

« Reply #305 on: November 02, 2012, 03:32:49 PM »
Below is the code I used for the Moonrunners menu.

well... at least you got rid of it, there are some things you need to know though:

Code: [Select]
{
if (bla bla) do something;
}

those brackets are not needed. You must use them in a conditional only when you want to group more than one sentence:

Code: [Select]
if (bla bla) {
   do something;
   do something;
}

if you have only one sentence:

Code: [Select]
if (bla bla) do something;

or

Code: [Select]
if (bla bla) {
   do something;
}

also, better if you use indents to separate code blocks, they will help you to find specified regions as well the people will understand better:

Code: [Select]
int variable;

void Main() {

   if (iInitializing()) {
      if (bla bla) {
         do something;
      }
   }

   if (bla bla) {
      if (bla bla) {
         do something;
      } else {
         don't do that;
         if (bla bla) {
            do something;
         }
      }
   }

}//end of main

a good use of indents will convert your script on a poem ;D keep the good work on scripting, it will open up a world of possibilities.
« Reply #306 on: November 02, 2012, 03:56:31 PM »
Nice one psikoT - thanks for the advice. All taken on board.  8)
« Reply #307 on: November 04, 2012, 06:06:02 PM »
congrats all entries... sorry i wasn't able to come up with anything... so i'll have fun taking a look at your stuff tonight...

so far i've got 4 entries... LePrix, Dash&Dodge, RocketRumble, and MoonRunners...  did i miss anyone?

edit****

i looked at the 5 and i have a winner... first though, all of em were better than i expected... in all respects... had i entered i would've been humiliated... nice work guys...

i think the winner is....  HA HAAAA... i'll wait until the judges announce the winner before i say which one i like best and next best...

--Mike

--Mike
« Last Edit: November 04, 2012, 07:02:46 PM by Mike Hense »

psikoT

« Reply #308 on: November 05, 2012, 01:50:28 AM »
The winner is RocketRumble, with no doubt... ;D

BorekS

« Reply #309 on: November 05, 2012, 02:43:52 AM »
heh, my tip too, PsikoT  ;)

note: some games, even included in the download list at the first post topic, are competition excluded, but this will sure the Rotary jury tell here yet.
« Reply #310 on: November 05, 2012, 03:32:51 AM »
Ayup guys and gals - winner announcement day is upon us. Everyone excited?  :D

The winner will be announced at roughly 12.30pm GMT - along with scorecards and small feedback for each project.

@Mike - the six projects included in the challenge were Moonrunners, Bruce leroy, LePrix, 70's Night Spinner, Rocket Rumble, and Dash & Dodge.

Of these - there are only 3 competing for the prize: 70's Night Spinner, Rocket Rumble, and Dash & Dodge.

We had a great time judging all the games though (even our own) and spent a lot longer over our decisions than we first thought. It was great.

The scorecard consists of:

70's Theme,
Graphics,
Sound,
% of completed product,
Originality,
and then Gameply - but broken down into 3 sections; Fun, Addictiveness, and Replayability.

There were a total of 50 points available.

We've stuck to two comments for each section - one positive and one negative - we have much more feedback on each game that can be posted if the creator feels it would help them.

See you at 12:30.  8)

« Reply #311 on: November 05, 2012, 03:42:39 AM »
Damn the suspense is killing me! I hope i come in the top 3 :p out of the 3 competing  :p lol. I didn't think i cared but damn i can't wait to find out! I'm yet to try out anyones game yet except bruce leroy as i haven't been on my laptop yet. Though i will be playing them all tomorrow :D (a day off wooooo). I have a feeling robertoo is the winner though!!!
« Last Edit: November 05, 2012, 04:25:40 AM by hypokill »


Gamefreaks1234 gaming forum a great place for general gaming chat and getting your games out there and played.
« Reply #312 on: November 05, 2012, 06:51:42 AM »
And the winner is.... Yeah right - like I'd just go into it like that.  :D

Below is the scorecard and some selected comments for each title - from least points to most... The first number is the points scored and the 2nd is the maximum for that category.

==============================

Dash & Dodge 24/50

70's theme - 10/10 :  + It's a 1970's game.
                                 - Nothing

Graphics - 3/5 :       + Simple but suit game style
                                - Menu not in keeping with style.

Sound - 0/5 :           + There is, at least, some
                                 - Music is irritating and poorly executed.

% Complete - 4/10 : + Gameplay elements and menu.
                                 - No "End Game" or high score table.

Originality - 1/5      : +
                                 - It's not very original.

Gameplay - 3 sections

Fun - 2/5                : + Decent driving.
                                     
Addictiveness - 3/5  : + Needed to finish the level.
                                     
Replay Value - 1/5   :    Unlikely to replay.

====================================

Le Prix 26/50

70's theme - 9/10 :  + Good graphics and music choice.
                                      -

Graphics - 5/5 :       + Exceptionally good artwork
                                - Grass texture not great - but that's being picky.

Sound - 4/5 :           + Lovely music choice.
                                 - Lacking some effects.

% Complete - 3/10 : + Loading screens, menu, configurable controls.
                                 - Gameplay is broken at the minute.

Originality - 1/5      : + The cars
                                 - It's a racing game in 3DRad.

Gameplay - 3 sections

Fun - 1/5                :  It's not yet fun.
                                         
Addictiveness - 1/5  :  Too broken
                                         
Replay Value - 2/5   :  Different views and graphics give a replay value.

================================================

70's Night Spinner 26.5/50

70's theme - 5/10 :  + Nice 70's fruit machine.
                                - No 20p/pound coins in 70's, 50p says 2011 on it.

Graphics - 3.5/5 :    + Good coins/machine
                                - Background could be better.

Sound - 2/5 :           + Nice ambient loop
                                 - Needs music/reel spin/etc.

% Complete - 7/10 : + Mostly complete
                                 - Still needs high score/instructions screen.

Originality - 2/5      : + Not that original... but
                                 - It's original for 3DRad.

Gameplay - 3 sections

Fun - 2/5                : + Niche
                                     
Addictiveness - 2/5  : + They have groups for this sort of thing.
                                       
Replay Value - 3/5   : + If it's your thing - you will keep on playing time and again.

=======================================================

Bruce Leroy - 30/50

70's theme - 9/10 :  + Mostly 70's but...
                                - Based on an 80's game.

Graphics - 4/5 :       + Great animations and overall
                                - Some glitches and no shadows.

Sound - 3/5 :           + Good fx and music
                                 - Nothing on menu or intro

% Complete - 4/10 : + Intro story and nice end bonus screen.
                                 - Only 1 level and a few bugs/glitches

Originality - 2/5      : + Not very original, again, but...
                                  - Original for 3DRad.

Gameplay - 3 sections

Fun - 4/5                : + It's fun, fun, fun.
                                       
Addictiveness - 3/5  : + Drive to finish and increasing difficulty.
                                       
Replay Value - 1/5   : + Might watch the intro again.

===========================================

Moonrunners 31/50

70's theme - 10/10 :  + 70's cars, game view, menu styles and based on a 70's film.
                                      -

Graphics - 4/5 :       + Looks good, with nice dust and shadows.
                                - Dull level select screen and mouse pointer too large.

Sound - 4/5 :           + Fitting random music tracks and voice samples
                                 - No engine or enemy/crash fx.

% Complete - 4/10 : + Loading screens, menu, gameplay.
                                 - Only 1 track - no high scores.

Originality - 2/5      : + interesting 3d physics in essentially a 2d game.
                                 - It's still a 3dRad car game.

Gameplay - 3 sections

Fun - 3/5                : + Quite fun
                                       
Addictiveness - 1/5  : + Not addictive.
                                       
Replay Value - 3/5   : + Unpredictable gameplay so may play again.

==============================================

and our winner is....

Rocket Rumble 36/50

70's theme - 5/10 :  + Nice retro look.
                                - First launch was not in the 70's.

Graphics - 3/5 :       + Simple but effective.
                                - Few glitches in planets.

Sound - 3/5 :           + What's there is very nice.
                                 - Needs more and the music track make it feel too repetitive.

% Complete - 8/10 : + Pretty much complete.
                                 - Few more levels and scoring tables.

Originality - 5/5      : + Great game concept and idea.
                                       -

Gameplay - 3 sections

Fun - 5/5                : + Brilliantly fun.
                                       
Addictiveness - 5/5  : + Couldn't sto playing it.
                                       
Replay Value - 2/5   :  No incentive to retry puzzles once completed.

So there we have it - a very worth winner we feel. Roberto will be notified by pm on how to get their prizes, etc.

Well done to all that took part - it's been a great challenge.

Cypermethrin wanted me to add - please direct all complaints with our decision to [email protected]  :D




« Last Edit: November 05, 2012, 07:18:31 AM by Grimbarian »
« Reply #313 on: November 05, 2012, 07:00:46 AM »
How did mine get rated the least? ;D  I blame the beers. :D
« Last Edit: November 05, 2012, 07:05:27 AM by dogsofknowledge »
« Reply #314 on: November 05, 2012, 07:06:50 AM »
Well there's the scores  ;D

But in my book you're all winners  8) 8)

Some major works came out of this challenge and you can all be proud of what you did, we had a lot of fun playing them and working out how to score them  ;D

I hope they all get finished off properly and people give them the feedback they deserve.

See you all in the next Rotary Gaming Challenge !!!
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