yes, another one...
http://www.youtube.com/watch?v=uCY4FFARdKs
the original plan was to get rid of the sun object entirely and use the shadow shader instead... but, as the saying goes, the best laid plans, et... etc...
i found that the shadow shader doesn't act too well when the light source is very far from the shadow casters, and it flickers a bit when the source is moving...
also, i got the sun working with the submarine sim, so... since i don't have the time (or the knowledge of how to modify the shader), i've decided to go with what i've got...
i was planning to release this one anyways plus an advanced version (with the shaders only), but seeing as the advanced version is no longer necessary i'm going with this one...
it'll be release in a few minutes once i clean up the code, add a ReadMe, and do final tests...
i hope it'll be usefull to someone's project...
--Mike
http://www.youtube.com/watch?v=uCY4FFARdKs
the original plan was to get rid of the sun object entirely and use the shadow shader instead... but, as the saying goes, the best laid plans, et... etc...
i found that the shadow shader doesn't act too well when the light source is very far from the shadow casters, and it flickers a bit when the source is moving...
also, i got the sun working with the submarine sim, so... since i don't have the time (or the knowledge of how to modify the shader), i've decided to go with what i've got...
i was planning to release this one anyways plus an advanced version (with the shaders only), but seeing as the advanced version is no longer necessary i'm going with this one...
it'll be release in a few minutes once i clean up the code, add a ReadMe, and do final tests...
i hope it'll be usefull to someone's project...
--Mike