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Author Topic: 3DRAD Day Night Transition  (Read 885 times)

« on: May 13, 2012, 12:29:49 PM »
yes, another one...

http://www.youtube.com/watch?v=uCY4FFARdKs

the original plan was to get rid of the sun object entirely and use the shadow shader instead... but, as the saying goes, the best laid plans, et... etc...

i found that the shadow shader doesn't act too well when the light source is very far from the shadow casters, and it flickers a bit when the source is moving...

also, i got the sun working with the submarine sim, so... since i don't have the time (or the knowledge of how to modify the shader), i've decided to go with what i've got...

i was planning to release this one anyways plus an advanced version (with the shaders only), but  seeing as the advanced version is no longer necessary i'm going with this one...

it'll be release in a few minutes once i clean up the code, add a ReadMe, and do final tests...

i hope it'll be usefull to someone's project...

--Mike
« Reply #1 on: May 13, 2012, 01:14:19 PM »
the Day/Night transition plugin is now available here http://www.3drad.com/forum/index.php?topic=9408.0

--Mike
« Reply #2 on: May 13, 2012, 05:07:11 PM »
any screenshots? ;)
« Reply #3 on: May 13, 2012, 09:38:10 PM »
Wo-o-o-w! I have no words... I'm impressed by the sight. Looks like not just part of a game, but a part of a movie!  :o
« Reply #4 on: May 13, 2012, 09:48:12 PM »
yeah really nice Mike, great stuff!
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #5 on: May 14, 2012, 08:20:48 AM »
Yeah, looks great!
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0

GTGwalkthroughs

« Reply #6 on: May 14, 2012, 08:26:45 AM »
Awesome!
« Reply #7 on: May 14, 2012, 11:19:41 AM »
Gonna try it :) Looks cute :D :D :D
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