This seemed to work pretty well except for a couple little parts that stretched a little. (also my lines on the doors don't line up if you look close enough)
instead of just shaping parts into the model, tried exporting a UV map and drawing over it.
I started off with this quick model I made in a few minutes
then using one of Wings's auto uv map things (by feature detection i think) and then fixing a couple parts, made an image and drew onto it.
which resulted in this
Then I exported it to 3d rad and made a normal map for it. Not as high poly as the renders above (around 1200 polygons), but still looks good
instead of just shaping parts into the model, tried exporting a UV map and drawing over it.
I started off with this quick model I made in a few minutes
then using one of Wings's auto uv map things (by feature detection i think) and then fixing a couple parts, made an image and drew onto it.
which resulted in this
Then I exported it to 3d rad and made a normal map for it. Not as high poly as the renders above (around 1200 polygons), but still looks good