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Author Topic: Sketchup Trackbuilder  (Read 5359 times)

« Reply #30 on: March 31, 2012, 10:59:15 AM »
im thinking of making my own texture but i don't have a camera to take pictures of roads and grass.
I be trippin!
« Reply #31 on: March 31, 2012, 02:00:51 PM »
im thinking of making my own texture but i don't have a camera to take pictures of roads and grass.

Feel free to make your own textures.

V0.3 will have textures similar to the last screenshots so will be much improved over the current ones.

You don't need a camera - use your favourite image editing software (there are many - 2 personal recommendations are GIMP and PAINT.NET) and Google for a tutorial or 2. You'll learn and have something good in no time - and you won't have had to take textures from anywhere else.

Alternatively wait for V0.3 which will include a folder of 512 x 512 texture files I will have made myself.
« Reply #32 on: March 31, 2012, 02:28:04 PM »
Some really great textures here, public domain and commercially allowed.
http://www.pixplant.com/pixfinder.php?version=2.0.43&type=demo&plat=win32
« Reply #33 on: April 01, 2012, 02:15:14 PM »
I use these textures
my strength is the texturing and graphics
« Reply #34 on: April 02, 2012, 07:14:39 AM »
Thanks for the link shadmar,

...and those images look pretty good joseuz.

I'm properly falling in love with GIMP at the moment and making my own textures is going really well.

Grass, Dirt and Asphalt basic 512 x 512 textures are all done and will be included in the next version.

Little more work on the actual track and corner pieces and I'll be there with it. Just improving how they 'tile' together now, and making my own 'rubber crumb' texture.

Already tested them on the ramp and raised pieces too and there are no issues here.

Walls have been redesigned a little for the next version too.
« Last Edit: April 02, 2012, 07:37:17 AM by Grimbarian »
« Reply #35 on: April 04, 2012, 02:11:44 AM »
Corners now textured and looking smart.

Should also mention that I've dropped the texture sizes to 500 x 500 - it just helps with the tiling a bit and still looks good.

Grass with walls now done too.

Thanks to Dart for his analysis of the pieces - with the new textures, the poly and faces count has dropped massively.

Few bits of tweaking left to do - but should have V0.3 ready to roll out in a week's time.

This version is looking quite close to a RC, so when it's out I'd appreciate any feedback from you guys.
« Last Edit: April 04, 2012, 04:09:30 AM by Grimbarian »
« Reply #36 on: April 08, 2012, 02:58:32 AM »
Sorry for the triple post - but thought these shots were worth a shout out.

The tiles here have 0.15 bump ampltitude on the 014 user bumpy tile shader and the standard sunlight object.

The car, for those interested, is another of cypermethrin's early creations.

Time frame for V0.3 is still sometime this coming week.

« Reply #37 on: April 24, 2012, 01:35:17 PM »
Hello Here is how I make a road in Google Sketchup.
It is very easy because I use a plugin for instant road
Here's a Download
« Reply #38 on: April 25, 2012, 04:37:26 AM »
Sorry for the triple post - but thought these shots were worth a shout out.

The tiles here have 0.15 bump ampltitude on the 014 user bumpy tile shader and the standard sunlight object.

The car, for those interested, is another of cypermethrin's early creations.

Time frame for V0.3 is still sometime this coming week.
Then why has V0.3 not been made yet? ??? 
« Reply #39 on: April 25, 2012, 04:51:01 AM »
Simple answer - been too busy.

Longer one - V0.3 is getting close to being a release candidate. This means that once we have everything finalised in it, it will be perfect for creating all the extra add-ons that will supplement the SU Trackbuilder. In addition - we are looking at some extra bits and pieces to include (cars/etc) which will make the SU Trackbuilder a little more like a racing game artwork/model package.

Also, we're making sure that everything we include can be used for both 3D and 2D game creation. The testing of pieces in engines like Game Salad, Construct 2 and Stencylworks have so far been very impressive.

Cypermethrin and I do everything for Rotary Gaming in our free time and sometimes we don't have as much of it as we'd like.

The basic pieces for V0.3 are almost there.

Sorry for the delay - but we want to make it improved enough over the last version as we have had over 100 downloads (50 here) and there needs to be enough development to make an update worthwhile.
« Reply #40 on: May 10, 2012, 12:15:41 PM »
This is so cool!!!! Really good track builder, can't wait for the new, longer and more textured track builder!!!
New 3DFoundry:3DFoundry.tk
« Reply #41 on: May 11, 2012, 02:53:41 AM »
Thanks PlayDasher - I promise we are still working on it.

Just seem to be doing a hundred things at once at the minute - I once posted a thread about focusing on one thing at a time, how I wish I could follow my own advice.  :-[

« Reply #42 on: May 11, 2012, 07:29:58 AM »
hi iave u sortd the fence out yet?   
 i have been using tge builder and realw like it!:-D     im making an F1 game...
« Reply #43 on: May 11, 2012, 07:37:19 AM »
hi iave u sortd the fence out yet?   
 i have been using tge builder and realw like it!:-D     im making an F1 game...

I'm glad you mentioned that - you just reminded me of something.

The answer is yes - but it's also an area where we are making changes and improvements. Trackside and environmental pieces are a big part of our plan.
« Reply #44 on: May 11, 2012, 11:05:50 AM »
cool, i have been using your last updated version and i have deleted the fence on skecthup becuase you could see the sky through all of it. have you tried flipping the backfaces?  also, on the bridge cross over, have you tried adding another rectangle thingy underneath, but flipping the backface so it looks down and you can't see through it??

just a few suggestions...  :)
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