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Author Topic: Flight Sim With No Scripting - Plugin Dev Model Works  (Read 1225 times)

« on: March 21, 2012, 10:08:52 AM »
for a while now i've been ranting about the advantages of using a component based approach to making games in 3DRAD... well, now there's enough plugin stuff out there for you to do so...

without writing a line of script code, or making any complex logic links you can now make a real flight sim...

all you need is the following:

1- the airplane demo that comes with RAD
2- the infinite terrain plugin  http://www.3drad.com/forum/index.php?topic=9180.0
3- a cloud generator  like Shadmar's modified cloud gen erator http://www.3drad.com/forum/index.php?topic=3815.msg30019#msg30019  (scroll down to find it)...


now all you have to do is:

1- load the airplane demo and delete the terrain, gforce, skybox, and sun (if there's already one in there)...
2- merge the infinite terrain plugin to the project...
3- link the chase cam to the infinite terrain script and check the script to see if the id is correct...
4- link all the wheels and the plane body to the infinite terrain gravity and terrain body...

that's it... your ready to go flying...


wait a sec... how come i can see the end of the world as soon as i take off...


5- open the infinite terrain script again and set the VisRange to 2...

now fly... a lil better... but you can still see the edge of the terrain when you climb...
ok... we can fix that...

6- delete the skybox in the infinite terrain group and replace it with one of the custom skyboxes available... next set the fog rgb colors to 231,248,255, and the range from 140 to 1100...

it should look like this...



fly!!!

a lot better now... you really feel like you're up there...

but we're not done yet... next add some clouds with the cloud generator and you'll really be up in the air...

mine looks like this...




--Mike

 



« Last Edit: March 21, 2012, 10:37:10 AM by Mike Hense »
« Reply #1 on: March 21, 2012, 10:13:39 AM »
now if only we could add building plugins, ai enemys, vehicle plugins, ect.
then we'd have 3drad thats better than udk. :D
« Reply #2 on: March 21, 2012, 10:16:21 AM »
I'd make a few buildings for a building plugin if you want, I just need a few textures. ;D
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